[3.0] Dark Pact Berserker (9k life, MoM, 600k dps, cheapish)
20/08 update - did Phoenix, wasted 200c to upgrade the gear, suddenly GGG updates the game and now I'm getting unexpected disconnects at unplayable rate. Gotta wait until they fix it.
Hello there. Never tried this before, so do tell if I missed something.
Dark Pact. Its basically a chaos nova, it damages all nearby enemies on cast and takes 6% of caster's life to boost damage when self-cast.
This build I theorycrafted before 3.0 launched and now successfully tested it in-game. Its not quite as good as I theorized, but still very solid, probably better than some of my previous ones.
So far it cleared uber lab, normal Atziri, T15s, Phoenix, Minotaur and Hydra.
* Berserker, Cloaked in Savagery -> Aspect of Carnage
* MoM + Vaal Pact
* Life, mana and strength on rares
* Uniques are dual Apep's Rage, The Covenant, Atziri's Promise and optional Clear Mind jewel
* Links are Void Manipulation, Controlled Destruction, Faster Casting / Spell Echo, Increased AoE / Conc Effect and Iron Will (The Covenant provides Added Chaos already)
* lvl 100 tree: http://poeurl.com/btYu
Pros and Cons
- Cheap. While 6L chestpiece is strongly recommended, the final support doesn't provide that much extra damage, so theoretically 5L is enough to do all content in the game.
- 100% chaos damage, so you are reflect proof and ignore enemy energy shields
- Good clearing speed. Big AoE, white packs die in a single cast, blue ones take less than a second, flame dash to quickly move around
- Good survivability. 7k life is easy, 9k life is within reach; MoM is great, saved me a lot of times now. 850+ ES, a small shield that can be useful as well.
- Blood Magic for just Dark Pact means if you take a lot of damage and burn your entire mana pool, you can still cast the spell and leech it back.
- ~60% Chaos resist from just tree and mandatory wands, so one less element to worry about
- High cast speed + Blood Magic + 6% life cost can make you lose half of your life pool in less than a second. Its a real problem when fighting mobile bosses, so you have to be careful to always hit enemies with the spell and not just the air.
- Not enough leech for single targets. Atziri's flask is a must because otherwise you will kill yourself before killing the boss.
Why use this build over other ones?
I was going for a balanced Dark Pact build with good life, good damage and low chaos cost. Most other builds didn't, uh, qualify (like, several perfectly rolled four mod jewels, 5 offcolor cherubims, mirrored #1 spellcrit amulet, yeah, not happening. Or just had low life or low damage).
This build is probably better than mine and just as realistic. Recommended.
Pledge + Kaom's Heart version would have very close stats to this one (less damage, but more life and mana), and about twice more expensive at least. If I had more currency to spend, then maybe I'd choose it, though I don't like Spell Echo with Dark Pact.
Crit versions should be better overall, but much, much more expensive.
Every build is a hardcore build if you are hardcore enough.
The build depends on the leech to keep itself alive, so one mistake, one miscalculation, and you are dead.
Ascendancy and the Pantheon
I theorycrafted self-cast Dark Pact for Berserker and Occultist. Occultist did way more damage, but had less life, so I chose Berserker one because I kinda tired rolling glass cannons.
Berserker can leech from spells, so obviously he is a great spellcaster. And 40% MORE damage seals the deal.
Cloaked in Savagery -> Aspect of Carnage. Uber lab can be done safely with 6k life and MoM, just facetank Izaro, he can't kill you, so its only a matter of time before he dies. Bring two life flasks for traps.
Solaris is my choice for major, simply because its the most survivable against bosses and crits. Normal mobs aren't really dangerous in most situations.
For minor, Tukohama for phys reduction. I though about upgraded Garukhan, but normally I waste almost no time with running between packs, so it probably won't even proc, so I just run with Tukohama full time now.
Kill them all.
With realistic gear, the build should reach around 8.3k life, 2k mana and 390k Shaper dps w/o wither stacks by lvl 92.
Current stats at lvl 91 with lv20 DP and 19/20 supports: 330k Shaper dps; 8k life; 1.9k mana.
Uniques and other gear
Why them? Because they give a lot of damage and damage is important. We already sacrifice a lot of damage by not going crit in order to get more life, so yeah, get them, they are cheap. As an added bonus, they help proc Arcane Surge and give a bit of Chaos resistance.
To not run out of mana, use the Covenant, its amazing (at least, for this build).
Blood Magic, free Added Chaos and 10% increased life, good stuff.
At this point, I think this flask is mandatory to solve leech problem against bosses.
Usually I play with 30% movespeed rare boots and only swap to Kaom's Roots for fight against high tier bosses and running Temp Chains maps.
Clear Mind jewel gives up to 60% increased spell damage if no mana is reserved.
For other gear, use rares with as much life, mana and strength as possible and Essence of Envy crafted jewelry if you can afford it.
Jewels should have at least either three damage mods or life and two damage mods, or they are not worth skill points.
Dark Pact + Void Manipulation + Controlled Destruction + Faster Casting / Spell Echo + Increased AoE / Conc Effect + Iron Will
I only use Spell Echo and Conc Effect for bosses. Iron Will is the 6th link.
Wither + Spell Totem + Faster Casting (+ Increased Duration, optional)
Flame Dash + Faster Casting + Arcane Surge (lv12) + Increased Duration
High level Flame Dash with two Apep's Rage equipped will proc lv12 Arcane Surge on every use.
CwDT + Immortal Call + Summon Flame Golem + Temporal Chains / Enfeeble
I don't really think IC is worth it w/o endurance charges, but eh.
I use two extra CwDT setups, so in case my game freezes for a second right after I jump into blue pack, I won't just die. They aren't needed if you are confident in your performance.
Passive tree: http://poeurl.com/btYu
The tree isn't complicated, just go straight for Vaal Pact and grab life/damage nodes if needed.
The problem with that tree is how little damage nodes it takes on the path to Vaal Pact, so no matter what skill you use, it probably won't be great. Still, tabula should solve any issue with the lack of damage.
For Dark Pact, 1% life leech you get from normal lab is not enough to outheal self-damage against single targets. Use life leech gem and/or warlord's mark. In the worst case, use life flasks.
Or just, you know, throw your body at bosses until they die, its a sofcore after all. This problem should disappear almost completely after you get to maps.
Last edited by Akmarum on Aug 20, 2017, 11:49:20 AM
Last bumped on Sep 20, 2017, 4:09:12 AM
on Aug 8, 2017, 2:31:00 PM
I currently play this with a few modifications. However its fun and works fine. I just got into maps and optimized him to be fast for clearing t4 or lower maps to level up.
Here's how I do it:
I am using Nyctas Lantern as weapon (because I had it) and a spellshield.
Windscream Boots to apply 2 curses.
I use Warlords Mark and Poachers Mark at the same time. The boots allow me to apply both. they work on most bosses as well.
And I use shield charge because I have a shield.
For jewels I use +attack and cast speed with +%life and if possible aoe damage.
I am not saying this is viable all the way through but for really fast lowtier maps its incredibly fun and fast.
Thanks for the guide, I really enjoy this.
Oh and for leveling I chose Sunder + Multistrike (+ ruthless + faster attacks) which was incredibly fun. If you can get a 1hand weapon and a shield to shieldcharge fats through the leveling zones.
shieldcharge + faster attacks + culling strike
Culling strike is a lot of fun because it gives you the edge in single target damage that sunder lacks.
Last edited by JeansJoe on Aug 13, 2017, 6:27:48 PM
on Aug 13, 2017, 6:15:46 PM
For me this is current best version of this build here.
This is the only one that can sustain a single target, others will lack mana on long fight.
Covenent is > to cherubins for this builds as correctly builds they give almost same life and dps.
And definitely Iron will is the correct 6 links :)
Another option would be to play cherrubins with a pure blood magic build.
on Aug 13, 2017, 7:52:31 PM
Shilling super hard.
There is a lot this build could improve. I'd be more constructive but if they took every suggestion it'd just look like my build, which is already on the forums. Also everything you are praising is suboptimal, which becomes obvious when you throw it up in PoB.
I don't mean to trash talk this build, but the things you are saying are wrong. If you want to talk about my build's ability to handle boss fights, do it in my thread, not here.
I'd be happy to explain to you that Atziri's Acuity gets you all your mana back every hit, and if you find yourself unable to cast because you hit 0, Lav's makes your spells free.
Last edited by Enblighten on Aug 13, 2017, 8:18:31 PM
on Aug 13, 2017, 8:11:59 PM
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
on Aug 13, 2017, 8:32:36 PM
Like what? Going crit? You think I didn't considered it? Going crit means sacrificing survivability + massively increasing price of the gear. Acuity alone costs almost three times more than all my items put together.
Maybe if I had infinite currency I'd do it. But I don't.
I'll take suboptimal over unrealistic any day.
And again, please, do point out at suboptimalities, if they are actually here.
Sorry, my toaster can't even run the game good enough, trying to record videos would probably fry it.
on Aug 13, 2017, 9:48:56 PM
Aye np. I was doing cute_dog's DP and specced into crit build but felt too squishy for single target.
Wasted 40+chaos, was thinking of doing this build instead. Seems like we get extra damage from the covenant and more survivable.
obviously not the same amount of deeps as compared to crit but still should be good right?
e: i really like shield charging though. could we use lightning warp and get insane movement speed that way?
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
Last edited by monkuar on Aug 13, 2017, 9:56:48 PM
on Aug 13, 2017, 9:56:04 PM
I could throw together a few non-crit improvements when I have a moment. I apologize for insulting your build, I was mostly going off on the other commenter.
Off the top of my head, I suspect Iron Will is not as good as you assume with the amount of strength you have.
Last edited by Enblighten on Aug 13, 2017, 9:57:21 PM
on Aug 13, 2017, 9:56:22 PM
By the way, you mentioned trying to keep it cheap. Does this mean you are not interested in Kaom's Heart?
Last edited by Enblighten on Aug 13, 2017, 10:22:30 PM
on Aug 13, 2017, 10:21:41 PM
Okay, first, if you're using MoM, Pledge is just straight up better than 2x Apep.
Next, melding is really bad, and I would not get the added chaos damage nodes that constitute shadow's starting path. I'd consider Nimbleness points better spent. http://poeurl.com/bsiS
Assuming you follow my advice and grab pledge, your best links are DP - Added Chaos - Controlled Destruction - Void Manipulation - Faster Casting - Efficacy, replacing the last with Conc Effect for bosses. If you don't use pledge, you want Spell Echo instead of Efficacy, and you're going to replace Faster Casting with Conc Effect for bosses. If you insist on using Covenant, which I believe is a mistake (you have plenty of mana going MoM/pledge and no reserved mana, and you can use Lav's Spirit for emergencies), you'd replace Added Chaos with Spell Echo instead.
Iron Will is only better than a More multiplier when you have stupid amounts of strength. 232 does not qualify.
Atziri's Promise is silly when you're a berserker whose primary skill is already 100% chaos damage.
Kaom's Roots gives no move speed, and rare boots get pretty up there with life nowadays. I don't like it, but I guess if you're not going to consider Heart, you've got to get your life from somewhere.
I personally have found I like cwdt + vortex a lot better on berserker than cwdt + IC, especially with no endurance charges. It hits like a truck for the 100% leech immediately after you take a bad hit, and then it chills for a pretty good defensive bonus.
Lightning golem gives more DPS than flame golem, and better cast speeds put less time between leeches back to full.
That's pretty much what I could come up with on a first pass. Hope it helps. Please accept my apology for bad mouthing you.
Edit: Oh and Belt of the Deceiver is amazing and very inexpensive.
Edit 2: got rid of the eldritch knowledge suggestion, picking up an extra jewel for less points is better.
Last edited by Enblighten on Aug 13, 2017, 11:20:59 PM
on Aug 13, 2017, 11:10:18 PM