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Royksu wrote:
I've been waiting for this kind of answer and after trying things out myself I feel your first statement is true. At this point I'm considering not even using shock nova, or maybe not using my ice trap. I'm only level 76 and one shot trash in shaped strands with 4 link ice trap, and don't have much trouble with rare mobs. Even with 2 week turmoil mods like invasion, breach, and beyond bosses, I feel like I don't shock enemies enough for it to matter, and when it does I can usually use vaal lightning trap. I'll likely have to decide what skill to use for my trash clear, either way I need to use something for EE to boost my 5 link fire trap. I chose to get tons of AOE despite the nerfs, and with conc effect on a single fire trap I could likely clear around the same speed. Somehow using cluster trap on ice trap is almost the same size. I would simply ignore most trash that doesn't get hit by fire trap, but they tend to wander into the burning ground anyway. I'll probably try a bunch of different things, because I'm still unsure what's best.
For now, I plan to use 5L fire trap with conc effect+trap and mine damage+controlled destruction+fire penetration for both clear speed and boss kills. I'll vaal lightning trap bosses or when I can just spend the souls easily, and just not worry about shocking anyone else. I might not even use a trap to proc EE, I might use a CoH setup with Ele Weakness, not sure what to use, maybe vortex? Something that will get through trash and the slow is nice. From what you said though I'm wondering if ele focus would be better for fire trap, despite obviously losing my ignite. If the burning ground scales with ele focus I imagine it would be better. I appreciate all the feedback from everyone, I'm starting to get a better idea of what to do. Hope that wasn't too long-winded...
EE Trapper w/Fire Trap as the main skill could benefit from a number of ideas for deriving Big Damage for its main explosions. Traps have the benefit* of being a pretty slow-paced skill given their deploy times (making it easy to set up an EE boom), and also being immune to Ancestral Bond if that ends up being a thing. An Arc totem to keep enemies weak to Fire could be a good investment, especially as Arc has a high innate shock chance mod and could conceivably keep non-Gigaboss enemies reasonably shocked. Map bosses and the like, not Shapers or Atziris or what-have-you. Frankly, simply keeping EE procced is probably as important as anything else, given the extra damage you gain from Fire Trap and also potentially Scorching Ray (Totems) if you feel like a real clusterclick of a playstyle.
She/Her
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Posted by1453R#7804on Jul 24, 2017, 10:07:02 AM
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