Feedback on a build idea.

The concept is to use cast on channeling. Incinerate + cold snap + 2nd spell (cascade). then up 3 dmg supports. (controlled destruction, cold pen, empower)

I would use romira's + rt to generate fast power charges to have a constant stream of cold snap casts.

Defense would use mom + armour + the endurance charge generation from heirophant. (life based.)


What would people suggest for a 2nd spell to increase area clear? a rough tree i have worked out gets the area from both templar and witch, which is why i'm leaning towards cascade.

Could something like this work for a fairly fast mapper with enough defence? just interested in up to and including t15 maps.


Thanks in advance for any feedback.

Last bumped on Jun 23, 2017, 8:46:01 AM
You should add in the hierophant ascendency node Conviction of Power and Cast when damage taken + Immortal call setup. With enough endurance charges you can get a lot of Immortal call up time maybe even longer than the cooldown of Immortal call. This would make physicall Damage a non Issue, except oneshots of course.

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