How do life nodes calculate?

I'm trying to work out if I should spend the next 17 levels going for the 9 life nodes that are immediately to the right of the marauder's starting point. How exactly is the 8% increased maximum health worked out?

Is it flat out added to the top of my hp? My current hp is 2700, so 2700 * 1.08 ?

Or is it added to the top of my "base hp" ? What is my base hp? The hp I have before items? Or before strength is added?

Basically I want to be able to figure out if it's worth me pursuing this addition hp until I'm level 86.

Cheers.
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First, all flat modifiers on gear (e.g. +90 maximum life) are added to your base life pool, which is 50 + 6/level +whatever you get from strength or flat modifiers from passives (and optionally Oak).

This life is then multiplied by the sum of your increased life modifiers:
Example:
50 (base) + 300 (level 50) + 100 (200 strength) + 300 (gear) = 750
750 * [1+ 1,5 (passives) + 0,1 (gear)] = 1950
Sorry Exile, but your loot is in another dungeon!
IGN: Delirii
It would be help full to see how much your base life pool is. Just saying.
"
Delirii wrote:
First, all flat modifiers on gear (e.g. +90 maximum life) are added to your base life pool, which is 50 + 6/level +whatever you get from strength or flat modifiers from passives (and optionally Oak).

This life is then multiplied by the sum of your increased life modifiers:
Example:
50 (base) + 300 (level 50) + 100 (200 strength) + 300 (gear) = 750
750 * [1+ 1,5 (passives) + 0,1 (gear)] = 1950


is this a typo and supposed to be * rather than / ?

"
ubertwistedoak wrote:
It would be help full to see how much your base life pool is. Just saying.


if i understand right, your base health is always 50?
From mechanics thread:
Life/mana per level
All classes begin with the same base stats, and gain the same amount per level:

50 life, +6 per level

"
is this a typo and supposed to be * rather than / ?

Read "6/level" as "6 per level" ;)
Sorry Exile, but your loot is in another dungeon!
IGN: Delirii
"
Delirii wrote:
From mechanics thread:
Life/mana per level
All classes begin with the same base stats, and gain the same amount per level:

50 life, +6 per level

"
is this a typo and supposed to be * rather than / ?

Read "6/level" as "6 per level" ;)


thanks :)
All % life increases are additive percentage increases

Your base life * (sum increased life passives + 1.0)

If you have 500 base life and +201% increased life, it's

500 * (1.0 + 2.01)

The 'base life' is a sum of your strength, flat life increases from gear/passives and a small base amount gained per level.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Feb 26, 2013, 1:42:17 PM
"
anubite wrote:
All % life increases are additive percentage increases

Your base life * (sum increased life passives + 1.0)

If you have 500 base life and +201% increased life, it's

500 * (1.0 + 2.01)

The 'base life' is a sum of your strength, flat life increases from gear/passives and a small base amount gained per level.
Bonus amount gained per level isn't *small* its smaller than itemization HP, but three times a +10HP node.
IGN - PlutoChthon, Talvathir
"
Autocthon wrote:
"
anubite wrote:
All % life increases are additive percentage increases

Your base life * (sum increased life passives + 1.0)

If you have 500 base life and +201% increased life, it's

500 * (1.0 + 2.01)

The 'base life' is a sum of your strength, flat life increases from gear/passives and a small base amount gained per level.
Bonus amount gained per level isn't *small* its smaller than itemization HP, but three times a +10HP node.


Maybe I'm misunderstanding, but not sure how 6hp is 3times 10hp. You get 6hp per level and that's all. A 10hp node would be better. Maybe you mean 10str, but that's still 5hp.
Last edited by PyrosEien#5602 on Feb 26, 2013, 3:12:35 PM
"
anubite wrote:
All % life increases are additive percentage increases

Your base life * (sum increased life passives + 1.0)

If you have 500 base life and +201% increased life, it's

500 * (1.0 + 2.01)

The 'base life' is a sum of your strength, flat life increases from gear/passives and a small base amount gained per level.


so my base hp from which a percentage gain from a new node is calculated, is my hp without passive skills?
Last edited by CaptainShiznit#4322 on Feb 26, 2013, 6:25:26 PM

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