[2.6] Berserking Werebear --- Mauling Bosses and Content



Introduction:

Before the patch 3.0 hits a lot of people are interested in pushing the double-dipping mechanics (which are to be gutted) to the max. Many broken ignite and poison builds are worked out and minmaxed already and have reigned the meta for quite a while, yet I have not seen a build that was based purely on the bleed mechanic and its double dipping potential. So before Chris drops the nerfhammer it is interesting how far this mechanic can be pushed. This build is capable of achieving competetive damage numbers while maintaining very good survivability and life pool and one-shotting bosses.

Another reason why I think this build is quite unique is because it utilizes this body armor that is considered garbage for lategame content:

Most builds cannot afford the downside of this item that disables your auras and spells, but since we're focusing only on the physical portion of our damage we don't really need offensive elemental auras. This armor provides us with an incredible damage boost (as bleed double dips from '+% increased Physical damage') while flat life and life regen values on this armor are just an icing on the cake.

Details:

Pros/Cons

+ A fucking giant bear.
+ Huge oneshot potential for bosses
+ Very high HP pool (8k+ without Kaom's)
+ Good clearspeed (all packs get oneshot from the blood explosions)
+ Strong movement abilities (whirling blades and leap slam)
+ Strong warcries that provide sustain for long fights.
+ No issues with elemental reflect.
+ Budget friendly (can get amazing damage and survivability with under 1Ex worth of gear)
+ Beginner friendly (easy playstyle with only a couple of skills)
+ Wallet friendly (very aesthetically pleasing playstyle and appearance even without any MTX)


- No Auras/heralds
- No CWDT setup/bloodrage
- No golems
- No Vaal auras (hurts)



Mechanics/Scaling


Bleed:

Bleed is a debuff that deals 10% of the initial physical hit damage per second and lasts for 5 seconds. If the target is moving you get an additional +500% (!) More multiplier for the bleed damage. With enough damage stacking you achieve up to 30X of the initial hit damage while the target is moving. PER. SECOND.


Knockback.
The target is considered to be moving when being knocked back, that's why this flask is the core of the build.

Unfortunately some bosses cannot be knocked back so they have to be kited to maximize damage.


Curses
Since vulnerability curse is such a significant multiplier to our damage and we cannot use spells while using Gruthkul's pelt chest, we need another reliable way to apply it.
It can be done either with curse on hit corrupted gloves or the flask:

which also provides a decent increase to damage over time.


Damage:
The goal is to stack as many more multipliers and double-dipping stats as possible while maintaining a very high life pool.

Double-dipping modifiers for bleeds:
+ %increased Damage
+ %increased Area Damage
+ %increased Physical Damage (Note: This exact keyword and not '+%increased physical damage with Melee attacks/projectile attacks/weapons)

Because of this we're stretching our passive tree all the way to the shadow area to pick up the '+ %increased Physical Damage' nodes.

Look for the same modifiers on gear and get as many jewels as possible.


Double-dipping More Multipliers
The only multipliers that affect bleeds are '+% More Damage', '+% More Physical Damage', '+% More Area Damage', or 'Enemies take +% Increased ## damage'.
+ Concentrated effect
+ Frenzy charges
+ Aspect of carnage (Berserker ascendancy)
+ Vulnerability (Increases the initial hit, and benefits from both physical and DoT portion for the bleed (tripledipping!))
+ Intimidate (Champion ascendancy or Belt of the Deceiver).
+ Outmatch and outlast (Gladiator ascendancy)
+ Shock


Weapons:
Unless you have a huge budget and can afford a legacy voidheart, you need to use weapons with 'Causes bleeding on hit'.

Dual wielding option:

An incredibly good combination that provides very high damage and fast movement abilities. In legacy league they are very affordable as well (<20c for both).

Two Handed option:

If the enemy can be reliably cursed then it is the best possible weapon for inflicting massive bleeds. Has the highest base damage available but the abysmal attack speed makes it unsuitable for clearing. I personally use it as a weapon swap for bosses (+% 20% Damage increase over Rigwald's set).
Side note: The bone nova looks nice but it is completely useless no matter how you scale it, so you should not bother to make it work.

Other:
Atziri's disfavour - a more expensive option that can also be used for clearing and reliabilty but has lower bleeds than Uul-netol's axe.

Starforge - the sword has amazing damage and its downside does not affect this build at all but the lack of skills that exploit the double-dip scaling make it subpar.


Skills


Main Skill:
We use the buffed Sunder skill both for clearing and single target damage.
1. Sunder +
2. Melee Physical Damage
3. Fortify
4. Faster Attacks
5. Concentrated Effect
6. Increased AoE / Melee Damage on full life*

*MDoFL only works if you don't have the Blood magic keystone.

Even though earthquake could potentially provide higher bleed damage, after the AoE nerfs I consider it to be too clunky

Totem:
1. Ancestral Warchief +
2. Melee physical damage
3. Fortify
4. Concentrated effect

Used for dangerous bosses and for the constant knockbacks that maximize bleed damage.

Movement:
1. Whirling blades AND Leap slam +
2. Fortify
3. Faster attacks

Warcries:
1. Enduring cry
2. Increased AoE
3. Increased duration

Provides regen, flat 25% heal and keeps the endurance charges up with 2.5s cooldown.

Vaal skill:
1. Vaal ground slam +
2. MPD
3. FA
4. Conc effect

Since we cannot use vaal spells this is pretty much the only way to use souls.



Gear




Chest


The core of this build. Increases our damage by ~20%, gives nice defensive bonuses. Allows us to go blood magic without doubting. The increased character size is just an added bonus.

Gloves


These gloves increase the build's clearspeed immensely by creating chain explosions. With my current setup they currently deal 31% of enemies' HP as damage on death. You can have rare gloves for swapping if facing tough bosses as they provide almost nothing against single targets.

Boots


This item suits us really well as it gives a lot of flat life, stun immunity and nullifies temp chains/freezes. We don't really need that many sockets and lack of movespeed is not that big of an issue.


Legacy blood dance are a good alternative if you want movespeed as they provide a lot of life regen and frenzy charge sustain.

Belt


This belt is BiS offensively as it has both %Phys and intimidation aura that increases the damage that enemies take by 10% (double dips with bleeds). The defensive bonuses are nice as well.

Amulets


Talismans with %Phys, flat phys and life are the go-to for this build. This is a pretty bad example but you get the idea.
If you have mirrors lying around then Eyes of the Greatwolf with good mods would be BiS.

Rings

Life, resists, flat phys, attack speed.

Jewels

The perfect jewels would be:
%Life, %Phys, %Area, %Damage





Skilltree

https://www.pathofexile.com/passive-skill-tree/AAAABAECAHX9Kk0UTQHnyBSpNPxLfNnb5xa_X7AOPDWS8NXVuXaCbIzqGEsKVYVtbLfZOuE9_IRvOlIYkSGQSsg_J4IHhMUV7fPdbqpcQF8_e4ymV2qMX9DvDlFMFCDfv7yf9kj4X9l8UEfQ0JaLdqxJUeoQFHFirPVv2L0yAZUuiq-P-ujWNugHHsM6naoxnmHi-OvPfpu14MMi6iW8kBGyGfcyeWjBBFhjNj3bT6XLtUh7w287wBpoZUcG5FHPeqxHtfLUQngNJpVVS-d0ykp9W4zPtMWtjcbYTeP-CsgMVL3yRf6PWK-pbg==


Stats

To be added.


Gameplay

To be added.


Last edited by grangl on May 11, 2017, 4:24:18 AM
Last bumped on May 12, 2017, 10:59:52 PM
so How far can u go with this set up?
i mean the difficulty.... t 15? or 16 or shaper and uber atziri?
o_O I like!

Out of curiosity, what would you use if you did have a legacy voidheart as a dual wield and/or a 2 handed weapon?

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