Overheal beyond 100% HP
Because +5% Max Hp would probably be too much without some drawback
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@Rephikul
Similar stuff was already discussed (Having potions continue healing even when at full health until the entire duration is complete). It was shot down because the developers don't want you "priming" yourself before each battle. So I don't foresee your suggestion making it off the ground without some dramatic rethinking like a notable negative to accompany it. I did make the suggestion to have your Life and Mana globes on the HUD flash briefly when they've reached max capacity (doesn't flash if it is already max capacity) so that it is easier to tell in the heat of battle when your potions have stopped working because of them fully restoring your health/mana. Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's |
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How about creating a new type of Charge?
Blood Charges? Health Charges? Something like that. Essentially, each charge can hold up to 10% of your maximum health for 10 seconds. Certain skills make them (by either emptying your health or draining it from enemies) and they function like your ES (they could even grant you a bonus to your Maximum ES for the duration) so, you could use the skill to sacrifice 10% of your max hp to gain a bonus to your ES equal to 10% of your Max hp per charge. |
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" But the idea here IS a +5% max life increase.... You get into the game, you have 100% max hp, you just use a life flask and voila, you already have you +5% max life. Or you kill some enemies and you have wýour 105% max life... There is no drawback actually in this suggestion. |
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"It's more like enduring cry that doesnt work for energy shield but is more graceful in strength and duration. Something you have to get into fight to keep going. According to your logic, we should remove enduring cry to. "That's utter bullshit. Have they forgotten enduring cry, curses, minions, traps, mines, totems, PORTAL? All of those stuffs are typically precasted before the actual engagement. Please pardon my bad english Last edited by rephikul#3337 on Feb 26, 2013, 2:46:53 AM
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" low-life builds get great benefir from instant potions that just arent as useful for large life builds. B. The Preceding message contains discretion.
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I'd be cool with a keystone that lets you overheal on leech, but it would have to be tied to some drawback. Putting it behind Vaal Pact would make sense.
I don't think overhealing on flasks is a good idea because it makes it too easy to pre-buff your character. |
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sounds like... people who invest in HP will greatly benefit from this to everyone who doesnt.
Some noob always complaining... hoping things get better.
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