Crit sword gladiator gem setup

Hi there!
Trying to figure out my ideal gem setup, and I'm having some trouble with it... ;)

What I currently have, yes, I'm wasting sockets...
Spoiler

If someone finds some extremly bad item in there, I accept ideas...
But most of this stuff was SSF, and I currently only have a budget of about 90 chayula splinters. I bought the 6L, sword and steel ring with all the currency I didn't waste on SSF crafting attempts. ;)

Tree, will most likely take the remaining life nodes in scion wheel and some life at ranger.

Stats: 5.5k life, will be ~6k at 90.
7k Armour, 1k Evasion, ~50% block/spellblock
50% crit chance on Cleave, 87% chance to hit
80k/130k DpS with Hatred+HoA and incAoE/conc
(some 50k more with 5 Frenzy and Onslaught, and then some 50-100k more with Atziri Flask and Diamond Flask... Reminder: SSF is over, buy a Lioneye's Roar granite flask for even MOAR DEEPZ!!!... or be a bit more clever and use a Rumi's instead)

---

What I want to keep:
*6L Cleave, ofc
*3L: shield charge, BM, faster attacks
*3L: lowlevel CWDT enfeeble, tempest shield
*4L: two counterattacks, melee phys, ECoMS
*4L:
*4L:
*in there somewhere Warchief + x
*in there somewhere two auras (Hatred/Grace + HoA)

What I can drop:
*not sure my Warchief even needs a 3L
*don't really need the portal gem and the 4th gem on shield charge

What I'd also want:
*a highlevel CWDT with ice golem (he keeps dying all the time),
*maybe also IC+duration in the CWDT setup
*Vaal Haste, Vaal Lightning trap (+duration)

How do I fit this into my sockets?

---

Also, since I improved my sword and start to overkill a lot, I'm considering to drop some DpS for additional surviability.
Hatred->Grace?
This would drop my DpS by about 20k (exponential more with conc effect etc), but I'd gain ~5-6k Evasion rating.

How much of Hatred DpS would you consider "paper DpS"?

If I ever decide to do uber lab ;), do the Hatred shatters overwrite gladiator's bleed explosions?



3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last bumped on May 6, 2017, 10:59:12 AM
"
Peterlerock wrote:

How much of Hatred DpS would you consider "paper DpS"?


Some simple logic dictates this one, most tool tip warrior physical builds don't bother addressing enemy resists, so you look at the range from 0% from 75%. In best case scenario you get 100% paper as real, in worst case you get 25%. So worst case Hatred 20 is "9% more damage." Most commonly I believe bosses have 30% all elemental resists so that would be 25.2% more damage.

"


If I ever decide to do uber lab ;), do the Hatred shatters overwrite gladiator's bleed explosions?



I happen to play a critical sword gladiator too and in my experience no, the bleed explosion always happens, but I haven't strictly tested this so I'm not 100% sure :)

----

You can check my character RespectableMatters if you wanna see how I do/did it. Obviously I settled for fewer gems than what you desire, for example cutting Vengeance. Unfortunately I also prefer more active playstyles than most players so you will see a lot of manual cast gems there.
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Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
"
adghar wrote:

You can check my character RespectableMatters if you wanna see how I do/did it. Obviously I settled for fewer gems than what you desire, for example cutting Vengeance. Unfortunately I also prefer more active playstyles than most players so you will see a lot of manual cast gems there.

Thx. :)
I don't mind pressing buttons, just the ice golem annoys me with his numerous deaths to anything only looking in his direction. So I want him "automated".

Guess I'll try dropping the counterattack stuff.

6L as before
3L lowlvl CWDT, curse, shield
3L Vaal haste, vaal trap, duration
4L Shield Charge 3L + Enduring Cry
4L CWDT, Golem, IC, duration
4L Aura 1, Aura 2, warchief, melee damage
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock on Apr 17, 2017, 1:33:34 PM
Neat. I would personally still want Riposte, but that's me.

Anyways, I'm mostly posting again to remind myself that I later want to test the shatter/bleedexplosion interaction, as my recent experience contradicts what I said earlier. I think using a fairly low DPS weapon and Frenzy should maybe do the trick.
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
Just tested. Enemies that are Frozen can still Explode in Blood.

This does match a vague impression I have of Mark_GGG saying that all on-death effects stack. Or... most of them? I swear there was at least one exception that was "due to a technical limitation." But at the very least, Shatter + Bloodsplosion works confirmedly.

(YouTube vid still uploading at the time of this post; should be done in about 10 minutes.)
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
"
adghar wrote:
Just tested. Enemies that are Frozen can still Explode in Blood.

Yup, can confirm that now.

---

Think I found a nice setup.

I got hold of this enchant:

...so I swapped gem links around again to fit in Grace, Hatred, Enlighten3...

Rest:



Tree lvl 89
I sacrificed a tiny bit of life by taking the 4% life nodes in marauder and ranger over the 5% ones in the Scion wheel.
This gives me ~8k armour and 8.5k evasion with Grace (Surrender adds another 1.5k base armour on block, 5 frenzy charges add another 20% evasion).
Block is a bit low, 30% shield + 16% from the tree + 11% from Gladiator and TS.
Saving up for Red Nightmare to cap it.

DpS: 80/130k in Hideout, PoB says ~200-400k when everything is up.

3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock on Apr 22, 2017, 2:33:27 AM
That is pretty damn impressive (to me).

Out of curiosity, how damaging of content do you play (i.e. typically T13 2 damage mods, typically T11 no damage mods, typically T15 1 damage mod) and how often does CWDT level 19 trigger at that level of content?

In the remote event that you aren't aware, Tempest Shield nowadays refreshes on Block and only has a cast time of 0.5 second, so in my personal opinion self-casting TShield is not painful at all.
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
"
adghar wrote:
Out of curiosity, how damaging of content do you play (i.e. typically T13 2 damage mods, typically T11 no damage mods, typically T15 1 damage mod) and how often does CWDT level 19 trigger at that level of content?

I'm currently playing t11-15 (whatever I find, I don't like buying maps).
I avoid "no leech" because I cannot sustain mana without a flask, and even with a flask, it's still a pain in the ass. I also avoid "physical reflect", it's somewhat okay, but not really comfortable.
Other mods are fine, I take 2-3 of them, solely depending on the boss.

Most of the time, mobs just die before hitting me, also dodge a lot of stuff with shield sharge, so CWDT doesn't trigger a lot. But it's enough to have ~70% uptime (very rough guess) on tempest shield and the golem (who still dies to anything).

I'm still not sure if Immortal call is even worth using, but maybe it will save me some day.

---

Now that I have the Surrender and because AoE calculation is freaking weird these days, I think I may be better off using "melee damage on full life" instead of "inc AoE/conc effect". Not sure if this is a good idea, but I'll test once I have enough chromatics again to play around with.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Got myself a nice little DPS amulet:


Needed to swap a couple items around to maintain max resists (still trying a SFF approach, I should probably just buy items instead of crafting them myself).


Was a little surprised that my diamond ring is the same DpS as this:


As for the main skill (vaaled it to 21, hooray!), I'm currently testing some different setups... Need more "more" multipliers.

no more faster attacks
Attackspeed goes down from .11 to .13 without frenzies
Currently trying out melee damage on full life. Not sure how clever this really is, but I'm full HP almost all the time, so it's probably fine. Could swap in added fire instead, probably should, at least in burning ground maps... ;)

Increased Crit Damage instead of increased AoE
Cleave AoE is a bit weird with the treshold jewel. Also the animation doesn't really help in understanding its range. But even with no other AoE source, the AoE gem doesn't really feel like it's worth using. I still swap in conc effect for the more tanky or dangerous bosses.

Playing around in PoB with an ideal setting (current gear, gems at 20/20, hatred+grace, 5 frenzy, not been hit recently, always full life, enemy is bleeding, crit is lucky, lion's roar + Atziri flasks, warchief up, ice golem up, not including bleed or burning DpS or warchief's own DpS), I get these numbers:

Cleave, melee phys, increased crit chance, multistrike, plus
-> melee full, conc: 640k
-> added fire, conc: 560k
-> melee full, crit damage: 520k
-> added fire, crit damage: 455k
-> melee full, inc AoE: 416k
-> added fire, inc AoE: 360k

No flasks, no warchief, no frenzy charges, no idealisation:
-> inc AoE, added fire: 100k
-> inc AoE, melee full: 75k/116k
-> crit damage, added fire : 120k
-> crit damage, melee full: 93k/140k
-> conc effect, added fire: 160k
-> conc effect, melee full: 120k/180k

Current Defense:
-> 5.8k life
-> 7k Armour, 16k with lion's roar and on block armour of the surrender
-> 8-9k Evasion
-> 49-60% block/spellblock
Downsides:
-> currently not Ele Weakness capped, even with EC (lightning only 20% over cap)
-> terrible chaos resist
-> Still only .33% life leech (+ Atziri flask)


3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock on Apr 23, 2017, 8:24:47 AM
Pushed to 91 yesterday via a dozen shaped strands I bought, just to get it done (my Atlas isn't shaped into them). Before, i was fooling around in crazier maps with crazier mods.

And I'm getting close to "fully geared".

Bought this quite cheap, because for whatever reasons, it had mastercrafted %armour instead of AS:

(almost same gloves, but more life, more resists)

Also bought this for a couple chaos:

(gained a third resist because it already has flat phys)

Spoiler


Real Upgrades are getting super expensive, even when life is not the meta, the items I want didn't get any cheaper or are just non-existant.

I maybe underestimated a bit how hard and expensive gearing gets, when you want:
*3 items without resists (surrender, starkonja, crit damage amulet)
*all the required Intelligence via gear
*ele weakness cap (have it now)

In between maps, I rolled a couple hundred chaos orbs on steel gloves, two-toned boots, steel rings and vanguard belts. Nothing super crazy showed up, but I sold all the mediocre items and got my chaos back, at least. Still waiting for my "crazy multiple Ex drop" this league, "primordial might" and "Xoph's Blood" were the most expensive stuff I found. ;)

The gem setup:

Inc Crit damage feels more worth it than Inc AoE (those AoE changes are really weird), with the added QoL of not having to swap gems. Added fire is certainly more worth it than faster attacks or melee full.
Clearspeed is ok because of the raw damage output and corpse explosions, rarely need more than two Cleaves per pack.

Weaknesses:
*Chaos resist: poison clouds from strongboxes or zombies really start to hurt, but there's no way I fit in more suffixes for chaos resist.
*Capped Block chance: I could swap my second life flask for Rumi's.
*Leech: I still only have .33% life leech (+Atziri flask). It's ok with Surrender and normal regen, but a bit more would certainly help. There's just no way I cut 6 points from my tree to get a leech cluster.
*No flat accuracy roll, my 87% hit chance will have to do.
*Shit that bypasses block, like corpse explosions in Poorjoy's Asylum, are a nightmare (as for any life build). Needs quick reactions or will be just deadly.
*Phys reflect is not managable. No leech, no regen are fine.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock on May 4, 2017, 2:20:38 AM

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