Why is barrage so much better than any other single target skill?

Ok so let's consider a barrage level 18, around 60% base damage

It throws 4 arrows, which gives us 240% base attack damage per attack, which is already huge

Not only that, you can use a Death Opus, which is clearly the best bow - arguably with Chin Sol - which gives you 2 extra arrows

That alone already gives you 360% base damage with no boosts at all, which is bigger than any other skill in the game

Then you get a quiver with +1 arrow

Then you get a +2 barrage projectiles on helmet

And lastly a Dying sun

Just with your regular equipment you can throw 9 projectiles, and with 1 flask alone you throw 11 projectiles, giving you 660% base damage per attack (that is base damage for the support gems)

This is bigger than every other skill in the game.. sounds kinda unbalanced to me tbh.. the damage is just huge comparing to every other skill

I am kinda tired of making bow builds but they are so much better on single target that makes other builds kinda pointless
IGN gubert
Last bumped on Apr 10, 2017, 2:58:58 PM
Maybe it's because of the spread? I haven't played much Barrage but I've noticed that the further away a single-target is, the less likely that all arrows of the barrage will hit them.

I can't confirm it but the attack time also feels slightly extended, like a hidden 20 or 30% less attack speed? Maybe? Eh, I shouldn't spread false rumours. Disregard this paragraph... but keep it in mind if you're paranoid o_o
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
probably because it requires significant investment to reach that stage, molten strike does similar values ST if you can be bothered to scale it correctly but its just a real pain in the backside to use and play with :p

"
adghar wrote:
Maybe it's because of the spread? I haven't played much Barrage but I've noticed that the further away a single-target is, the less likely that all arrows of the barrage will hit them.

I can't confirm it but the attack time also feels slightly extended, like a hidden 20 or 30% less attack speed? Maybe? Eh, I shouldn't spread false rumours. Disregard this paragraph... but keep it in mind if you're paranoid o_o


Yea it spreads when the target is moving. But you know, the only real challenges in the game are Uber Atziri and Shaper, and none of them moves.

You actually only need your build to be able to kill them since other bosses in the game are pretty easy, except for guardians maybe, which don't move a lot too
IGN gubert
"
Draegnarrr wrote:
probably because it requires significant investment to reach that stage, molten strike does similar values ST if you can be bothered to scale it correctly but its just a real pain in the backside to use and play with :p


Yeah it takes some time to reach 11 arrows, but 6 arrows (just use Death's Opus) gives you 360% base damage at the same time you use your base attack. No other skill comes close..
IGN gubert
additional arrows (duyng sun, quiver, GMP etc.) don't do damage to the same target. you still hit the target 4 times, but now can hit other targets in an wider angle
"
joponaderun wrote:
additional arrows (duyng sun, quiver, GMP etc.) don't do damage to the same target. you still hit the target 4 times, but now can hit other targets in an wider angle


What led you to this conclusion? Barrage doesn't function like other skills.
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
"
Gubert wrote:
Yea it spreads when the target is moving. But you know, the only real challenges in the game are Uber Atziri and Shaper, and none of them moves.

You actually only need your build to be able to kill them since other bosses in the game are pretty easy, except for guardians maybe, which don't move a lot too

If nothing in the game is really a challenge, what does it matter which skill you're using anyway? When everything is already trivial, "better than the rest" means nothing anymore.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
Molten strike does that was my point, 400% ish on a fat target, obviously not as reliable on a smaller target but you also can scale way more projectiles out of molten.

I do agree its a bit overused is probably the word, but non of the bow skills actually do a large flat phys hit (like say heavy strike, earthquake etc), there aren't even that many that just do phys you've got what, barrage, kinetic blast, power siphon and tornado shot?

Yeah its dumb with Opus and a dying sun but so is tornado shot for exactly the same reason, Opus is a sweet wep thats taken over from reach of the council as the OP multi-arrow bow but pidgeonholes you into crit and dying suns are expensive AF and scale most builds to a ridiculous degree if they have any kind of multi proj/projectile overlap going on.

I'm not really disagreeing with you point it is pretty much better than the other ST skills, what Im trying to say in a roundabout way is I wish other skills got some lategame scaling applied to them in a similar fashion.
"
Draegnarrr wrote:
Molten strike does that was my point, 400% ish on a fat target, obviously not as reliable on a smaller target but you also can scale way more projectiles out of molten.

I do agree its a bit overused is probably the word, but non of the bow skills actually do a large flat phys hit (like say heavy strike, earthquake etc), there aren't even that many that just do phys you've got what, barrage, kinetic blast, power siphon and tornado shot?

Yeah its dumb with Opus and a dying sun but so is tornado shot for exactly the same reason, Opus is a sweet wep thats taken over from reach of the council as the OP multi-arrow bow but pidgeonholes you into crit and dying suns are expensive AF and scale most builds to a ridiculous degree if they have any kind of multi proj/projectile overlap going on.

I'm not really disagreeing with you point it is pretty much better than the other ST skills, what Im trying to say in a roundabout way is I wish other skills got some lategame scaling applied to them in a similar fashion.

Yeah, that was my point actually, to boost other skills the same way. But GGG always think of nerfs only, but that wasn't the point.

I have actually never been able to kill shaper or uber atziri without barrage builds, might try molten strike next time then lol. Every build i try seems just to underpowered comparing the single target with barrage
IGN gubert
Last edited by Gubert#1144 on Apr 10, 2017, 10:24:12 AM

Report Forum Post

Report Account:

Report Type

Additional Info