Escape Skill for Ranger & Witch for a cloaking field to elude enemies
He guys what do you think of the idea to integreat a escape skill gem my proposal wath the skill must do:
The charakter activates a cloaking field, end enters in a Escape mode for a short time. Escape provides 2 seconds of invulneraility and increase movement speed by 25%. And when you level up the skill gem you get higher duration of the skill, but when you hit a target the cloaking field must detonate, and you can use maybe all 10 sec. or something but must be impossible to use it permanent. regards Flucser HARDCORE ONLY ~ ONE LIFE IS ENOUGH
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inspired from Dota right...
"This is too good for you, very powerful ! You want - You take"
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Except for the "invulnerability" part, this sounds remarkably like Phase Run.
I have wandered through insanity;
I have walked the spiral out. Heard its twisted dreamed inanity In a whisper, in a shout. In the babbling cacophony The refrains are all the same: "[permutations of humanity] are unworthy of the name!" |
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Sounds remarkably similar to Escape and Escape Artist from Hellgate :P
Personally, I don't think dex characters need another source of movement speed. Since spells are limited by casting times, the system doesn't really allow for a quick-escape skill. Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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" right inspired from Hellgate ^^ but the thing is not the movement speed it is the cloaking field i have so much situation in hardcore with the ranger when you stand in a corner around the mobs and you can't run out in this situation i wish me a skill wath makes me invisible for 2-5 sec to run out site the corner. HARDCORE ONLY ~ ONE LIFE IS ENOUGH
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Cast immortal call for invulnerability, then phase run for movement speed, and you have pretty much what you describe in the OP.
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Immortal into lightning warp? You should never be in the wrong place in the first place as a ranged character.
Garrison - Closed beta Elemental Cleave DW Duelist
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