Chaos damage monsters

Hi all, what are the significant chaos damage maps or bosses in the game that I need to worry about? The only info I gleamed from search is a thread dated back to 2013 saying a few Act 3 mobs deal chaos damage.

List:

Certain Act 3 mobs
Desecrate grounds
Last edited by GoatimusX#4222 on Mar 29, 2017, 9:31:02 PM
Last bumped on Mar 30, 2017, 6:58:57 AM
Act 2 and Act 4 (As well as Lab) have Vipers in that do Chaos Damage.

Act 2 also contains Vaal Constructs that do Chaos Damage.

Certain Zombies in Act 2 and Lab will create Chaos Damage areas on death.

Some Spiders in Act 2 can use Viper Strike and so will be dealing Chaos Damage over time (Also notable, is the Weaver unique who deals a portion of her damage as Chaos)

Some unique Miscreations in Act 3 and Maps can use Viper Strike.

As far as Bosses go, from the campaign only Maligaro uses Chaos Damage (From the Desecrate he casts) that I can recall at least.

Map bosses... Well, there's like a billion of them so it's hard to keep track (Also, ain't no-one got time to manually search them on the wiki...)

Essentially, it's mostly Act 2 that throws a bunch of Chaos Damage at you. Then pretty much nothing outside the odd bit here and there in Act 4.

However, in maps Chaos damage becomes more frequent. You'll just have to be on the look out for it.
Museum boss is based on Maligaro so deals chaos damage. Of regular monsters in maps, beware vaal constructs, they like to offscreen you with full-pack-volley.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Personally I think the only chaos damage where its actually scary is overgrown ruin bosses in the t15 map, everything else is whatever, -60% chaos resist no fucks given, still shouldnt rly kill you.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Just a bit of an explanation, Vaal Constructs are the mechanical thingies with tubular bodies, a long, rope-like neck and a triangular head. The Act 2 final boss summons them. They hit with combined physical and chaos damage. The vipers are, well, the snakes. Again, physical + chaos damage.

Something I didn't see mentioned: Undying Alchemists.



They throw green projectiles which explode with a small delay and form a poisonous cloud on the ground. The cloud deals heavy chaos damage.


A few exiles you have to be careful about:

Ulysses Morvant: shadow, uses essence drain, which deals heavy chaos damage over time when it hits you
Thena Moga: ranger, curses you with vulnerability, uses shield charge and viper strike
Antalie Napora: ranger, uses ice shot, lightning arrow and caustic arrow


Map bosses:

Jungle Valley: the spiders and the boss himself deal physical/chaos damage
Vaal Pyramid: triple boss, The Fallen Queen (whipping miscreation) deals physical/chaos
Quarry: a chaos sentinel, uses chaos firestorm
Arachnid Nest: like the Weaver from Act 2, uses viper strike
Canyon: dual boss, one enrages when you kill the other, the archer uses rain of arrows, which pins you down, and caustic arrow, which can kill you in a second - extremely dangerous boss pair, you have to kill them both at the same time to avoid the enraged versions
Coves: the boss summons zombies which leave extremely dangerous poison clouds on death

I might have missed some. It's generally always a good idea to read about a map in the wiki if you're unfamiliar with it. Cheers.
You have to be realistic about these things.
Logen Ninefingers
Don't forget the ED exile, I hate him so much.
"
krenderke wrote:
Don't forget the ED exile, I hate him so much.


That's Ulysses Morvant, I started with him.


edit: on further reflection, if you're scared of chaos damage, most of its sources are green or purple. Not all, but most. Just so the OP knows.
You have to be realistic about these things.
Logen Ninefingers
Last edited by Bars#2689 on Mar 30, 2017, 5:36:24 AM
Chayula stuff is truly a painful thing without either CI or capped chaos res...
Tora and Catarina missions can be dangerous without chaos res. Easy "stealth death" if you are unaware and dont watch life.

In act 4 there are some kinda chaos golems which get digged out of walls. Not 100% sure they actually deal chaos damage though.

There are also a lot of special (talisman, invasion, vaal side, Bameth) mobs with serious chaos damage.
No wonder it's lost, it's in the middle of the jungle!

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