Suggestion for improving breach rings

Breach rings are a great concept, however the implementation leaves a lot to be desired.
How many good breach rings have you found, compared to usual ones? Most likely not a whole lot.

While the properties being doubled in breaches might be great, they don't justify losing a normal implicit, and clearing breaches will probably amount to less then 5% of your mapping time.
Not to mention, you cannot divine or craft those rings for better mods.

Since starting the league, I run my maps witch breach stones every time I find one. I use them all the time. I have yet to find one ring that is worth more then 2-5c, while I already found around 2-3 exalted worth of normal rings.

Could we please get breach rings to spawn with up to 7 explicit mods, so that we at least get a chance of getting something decent for all the trouble?


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Last bumped on Mar 23, 2017, 12:16:40 PM
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I would totally use breach rings if they have +5% or +10% movement speed together with "double rolls" implicit.
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They were marginally useful in Breach League itself when you were running breachstones more often and you could actually get decent %WED or some other stat.

Now that we only have Breach Lite, the rings are almost useless. I think maybe if they also had a random implicit from another ring base they might be all right.
My problem with them is that rings are typically used to cap out resistances... and going over-cap has very little advantage unless you build for it. So most of the time the 2x bonus produces no gains at all. It would be a lot more interesting to have something special added when in a breach rather than a multiplier... something you normally don't expect out of a ring.
Imho they either should have a different implicit while not in a breach ( movespeed?) or should have some cool exclusive affix(es)...
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018

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