2.6.0g Patch Notes

Cool now just let me turn off shadows in the DX11 client
Why not fixed Hand of Wisdom and Action microtransactions?
Thanks for the hard work team.
" Fixed another client crash that could previously have been avoided by turning off multithreading. If you disabled multithreading, it can now be enabled again."

so in other words, you guy's broke the multithreading, but the fault is ours for not knowing to turn it off, even though it's implemented in the game to help with performance. So if we disabled it our performance would have dropped, along with the graphics. Please don't put the blame on your clients for what the developers broke. You could have very easily said, "Fixed another client crash that previously could have been avoided if we didn't mess up the multithreading. We apologize that we messed up and had to have some of clients turn off multithreading, but now that we have fixed it you can now turn it back on." See how that puts the blame on you not us?
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Qarl wrote:
2.6.0g Patch Notes
  • Fixed another client crash that could previously have been avoided by turning off multithreading. If you disabled multithreading, it can now be enabled again.


Nice! I crashed 3x during a 4 hour stream yesterday, so I'm happy to see crash bugs getting resolved quickly!
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Daily Let's Play episodes for Path of Exile in the current hardcore league: youtube.com/narnach
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still crashing... In the log file it says this before the crash:

[CRIT Client 5992] Failed to call DeviceD3D9::Reset: D3DERR_INVALIDCALL
IGN: @Perfectly_Balanced | Timezone: CET/CEST
Oh, a new small bug fix patch! Did someone find which stealth-nerf we got this time?
Multithreading still crashes the game frequently.
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Completed 23 ChallengesAucuba057 wrote:
" Fixed another client crash that could previously have been avoided by turning off multithreading. If you disabled multithreading, it can now be enabled again."

so in other words, you guy's broke the multithreading, but the fault is ours for not knowing to turn it off, even though it's implemented in the game to help with performance. So if we disabled it our performance would have dropped, along with the graphics. Please don't put the blame on your clients for what the developers broke. You could have very easily said, "Fixed another client crash that previously could have been avoided if we didn't mess up the multithreading. We apologize that we messed up and had to have some of clients turn off multithreading, but now that we have fixed it you can now turn it back on." See how that puts the blame on you not us?


i totally understand where you are coming from and do not agree as i would have chosen a 'neutral' statement like:

"Fixed a client crash that dealt with multithreading. If you disabled multithreading as a workaround, you may be able to enable it again."

this not only sounds more proffessional by not laying down blame on anyone, but it also doesn't say they completely fixed the problem either which completely frees them of further blame later when someone trys to point fingers. by saying "you may be able to enable it" rather than a definite "it CAN now be enabled" then if something goes wrong (which is has previously...a lot) then no harm no foul.

Crashes still hapening, just had one when entered the portal from haku's mission to hideout.

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