[2.6] Ben's Ranged AutoSummoner (BUDGET, MoM, guardian/shaper viable, projectqtup viable)
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Getting near level 80 now and this build has been the most powerful (and fun!) I've ever played. After the initial "slow" start sometimes (depending on how may wands/bows you start out with and how lucky you get with ranged weapon drops) this build just rips through maps like a beast. I've had some trouble with dying when I started maps but that was mostly because of shitty gear. After some investing in better gear I have a pretty good time at the 7-8-9 tier maps. Sometimes it can get a little slow if the enemies don't drop many ranged weapons, but once the party gets started there is no stopping it! Thanks for making this awesome build!
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So atm I've got the weapon + tabula, so 6L+6L. The thing is that the gem says "summons mele weapon".
Doesnt say anything about ranged and I also tried to summon wands (with modified filter on) and nothing iss working. |
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" You need to use the Spirit Guard jewels in order to enable creating ranged weapons like wands and bows. |
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" Ok, so now I can summon ranged weapons, still dont see how the melee weapons re auto-summoned |
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" If I'm understanding your comment correctly (I might not.. not even sure I'm awake), that is coming from your Jorrhast. It has a 25% chance to Animate a weapon. |
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" You need higher level gems. Especially your added chaos is very low atm. |
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" " And - you have to be in "Jorrhast's range" - so that means you need to be somewhat close to mobs that are going to be killed from poison. *** That means, that most of the time mobs are dying from actual hits, not poison(dot), so it prevents proccing Jorrhast's auto-summon. |
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Can animate guardian proc weapon skills? Such as if I put jorrhast on an animated guardian. And if so would his animated weapons count towards your limit?
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How the hell did you get your wep to go BBGGGG? All mine ever rolls is 1 green 1 blue 4 red. Or all red. Or all red 1 blue or green. I have dumped a LOT of chrom into this thing.
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QoL change to OP's AW loot filter. I added an alert sound to tell me if a range weapon drop offscreen. It's working really well for me. I just have to add a single line to each the Normal and Magic portion of the filter. The line is
PlayAlertSound 8 300 The sound number 1, 8, and 9 is not used by Neversink's filter. Last edited by IchiMorghulis#4560 on Mar 24, 2017, 9:14:50 PM
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