Please help optimize my theory-crafted skill tree for 2.6?

Hi all,

This is how I envision my skills looking for 2.6: https://www.pathofexile.com/passive-skill-tree/AAAABAYAAFb6df0qTaLZwdjIFMv11FJTu9DQLOmq-G8nj2CS84O9bIwV_XgZbWzo1rIZv9WjioLkI9PrY0rIIuoyARjbwaByw93nqKLBi9y9aozbp-9OFr_uDpVmUUcbrcLsQzG1SIqzk6gR1YJTY3CT_OuO9W8VINvnFHXP6V5Fz3owfESenardDV4T5ohvV16L-usMc5ARQKCxswlYMbA2PZpqfyuw2FuvPydXVOcPRwYhYNP8iq-Nv9RCtMVXl3fXBbVhUqsLYqxLHMwGES908QDuLgiNgYRv

Edit: it seems that PoE website skill tree is not quite updated? I am a bit confused. Anyway, I have basically picked all the new claw life leech skills from the new wheel. There might be some other weird connection issues in the skill graph, but the notables are all there.

I plan on using blade flurry as my main skill---why blade flurry, because Mathil said it's still going to be mostly okay even if after the nerf. The mechanics haven't changed. I have focused on 1) life leech (I don't like using flasks that much), 2) elemental resist, 3) block chance from duel wielding, 4) claw/physical attack damage. I am a bit unsure on whether I should get Vaal Pact.

I plan on using claws, but my items are mostly going to be self-found, because I am quite new and not too rich. So, I don't really have specific items I am building around.

Thoughts, opinions, ideas, feelings?
Last edited by SoulTouched on Mar 2, 2017, 3:27:33 PM
Last bumped on Mar 2, 2017, 3:24:36 PM

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