[2.6] Inquisitor | Cospiri's Coc Discharge | Single Gem Setup

This is my Cospiri's COC Single gem version for Inquisitor. Although still in testing phase but so far it works pretty well.

2.6 Update

The build remains same as before with no effect from the skill tree changes as our passive nodes position/stats remain unchanged.
None of our required Unique Items received any sort of buff or de-buff, so stats remain unchanged for those also.

The only change/de-buff that this build received is through the AOE changes which will be felt by overall everything.

With these changes we lose ~10 to the AOE radius which is very manageable. But it looks like running a Dying Sun would be almost pointless as the radius gained from it pretty mediocre now.

Visual AOE Changes

images are courtesy of http://poecraft.com

With 20/20 Discharge/iAOE & the two AOE skill point clusters.



With all the above+Dying Sun.





Intro

The build remains essentially the same as my Trickster version. Only difference is to switch to Eleron Diamond Rings for Inquisitor.

Gear



Ignore the diamond rings, they are just to sustain mana & could be much better.



Comparison between different ascendancy choices

If you are struggling with which ascendancy to go with for your discharger & want to choose between the below 3 on basis of merits, here is something that might help:

Assassin: Gets the best crit chance/rate---Extra benefits are damage & culling strike.

Go with this if you want constant crit/proc rate & extra damage. Highest on budget among the three, needs the best gear to survive or push DPS even higher to compensate for lack of defenses and also to resolve mana issues.

Trickster: No mana issues-----Extra Benefits are Flat ES boost & Evade/Dodge defense boost's.(means more options in gear choices, can reserve full mana, don't have to sacrifice any jewel slots to ES/Mana jewel and do noregen maps without worry).

Go with this if you want no mana issues/do all map mods(except reflect) and most importantly want to do this on a strict budget. You will get the best ES pool/defense's among the 3 while being cost effective. Only downside is you need to manage crit chance/rate.

Inquisitor Has both crit chance, extra damage and also gets some elemental damage reduction.

Need to tackle mana issues, crit chance/rate is better than Trickster when clearing maps but not as good as an Assassin. So gearing would be almost as costly as an Assassin variant.

Go with this if you want good damage(probably the best among 3), crit chance is mediocre but manageable. Best for party play as it doesn't use Elemental Equilibrium.

End Notes

Any feedback is appreciated.
Last edited by vvamic on Mar 2, 2017, 11:21:18 AM
Last bumped on Mar 21, 2017, 1:34:31 PM
How is the testing going? Viable?
Thanks!
"
D6vil wrote:
How is the testing going? Viable?


Unfortunately I gave up on it after the AOE nerf. Given the amount of currency you would need to spend on it to get the gear to sustain in high tier maps I would stick with Trickster as its very cost effective and provides similar results.

But if you have the currency and a lvl 70+ Inquisitor ready then go for it, damage wise and keeping party play in mind it would be the best choice.

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