Simple is the life of the bear.

Not too sure you can use bear traps with this chest.

Traps cast spells as you would have. If you can't cast spells, traps might not be able to either. Bear Trap casts a spell on detonation that deals secondary physical damage.

Also, skills with the "cast" tag are still spells.
My supporter items: Victario's Charity and The Forsaken
Last edited by Mokihiki#2900 on Feb 26, 2017, 6:43:41 PM
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JohnNamikaze wrote:

It just means that you are not going to reserve mana to begin with since auras/heralds are disabled with the chest armor. When you go BM, you do not reserved life unless one goes low life BM ES. The chest armor is better of being used in BM builds, but of course there are better chest armor out there. This armor screams twink gear all over, but then we have tabula rasa, so yea......



I know you won't reserve mana, and you won't want reserve life unless you go low life ES. Problem is you would be able to use a Curse on Hit setup or manually cast curses/bloodrage without this chest. You an use CWDT immortal call as well. With the chest those those are all gone.

All that matters in POE right now is DPS. Burst it down before it kills you. So anything that removes ur dps without any other hipster mechanic to make up for it, by default, will be trash. This unique fits that bill so nicely.

HUGE dps loss (69%-whatever% increased phys won't make up for that either)

You can't even use defensive curses too if you wanted to survive a little bit longer.

You take away bloodrage too which is also free attack speed/dmg and leech (assuming you have some phys dmg).

It is bad no matter how you look at it. Low lvl or high lvl toon.

I love making hipster builds, but I also like being honest. This is just....BAD
Last edited by SoujiroSeta#2390 on Feb 26, 2017, 6:47:04 PM
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鬼殺し wrote:

I think that might be the hint here, yeah. Auras and curses are integral to a good melee build.




I hope it comes down to the cases where auras and curses are considered "cast" and not spell in 2.6. I am not sure where heralds will be considered in 2.6.



@Sojuro: I know how bad it is, but BM is its only salvation. It would be even worse than it is already outside of BM until auras and curses are considered cast gems.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Feb 26, 2017, 6:50:24 PM
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Mokihiki wrote:
Not too sure you can use bear traps with this chest.

Traps cast spells as you would have. If you can't cast spells, traps might not be able to either. Bear Trap casts a spell on detonation that deals secondary physical damage.

Also, skills with the "cast" tag are still spells.


This is what I'm really interested in, because if "Spells are Disabled" counts as an offensive stat, as I recall Mark_GGG calling it, then a ton of support skills go right out the window and this chest is not terribly desirable. However, if you can get workarounds like Trap Support and Totem Support, which use your offensive stats but otherwise do not inherit your stats, then the chest would be quite nice.
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Mokihiki wrote:
Not too sure you can use bear traps with this chest.

Traps cast spells as you would have. If you can't cast spells, traps might not be able to either. Bear Trap casts a spell on detonation that deals secondary physical damage.

Also, skills with the "cast" tag are still spells.


Cast is distinctly separated from spell for every other mechanic, I doubt it would be any different here.

Not allowing the use of bear trap with this unique would be a fallacy.
(Bear trap is cast)
A kid with a magnifying glass. . . looming down on the anthill. Eventually one is going to get you.
Last edited by Maceless#1951 on Feb 26, 2017, 6:58:38 PM
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JohnNamikaze wrote:

Blasphemy does not have a spell tag, so it might convert a curse spell into a curse aura which is unlike any other auras which are spell auras, or just it does nothing so you will never reserve any resources.

Blasphemy: "Supported Curse Spells are Cast as Auras".
All auras are spells (unless they change it).
Therefore Blasphemy supported curses=auras=spells.
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Maceless wrote:
"
Mokihiki wrote:
Not too sure you can use bear traps with this chest.

Traps cast spells as you would have. If you can't cast spells, traps might not be able to either. Bear Trap casts a spell on detonation that deals secondary physical damage.

Also, skills with the "cast" tag are still spells.


Cast is distinctly separated from spell for every other mechanic, I doubt it would be any different here.

Not allowing the use of bear trap with this unique would be a fallacy.
(Bear trap is cast)

Skills that "cast" are still spells though.

Source:
Mark_GGG post on reddit
My supporter items: Victario's Charity and The Forsaken
Last edited by Mokihiki#2900 on Feb 26, 2017, 7:05:17 PM
Bear trap is neither tagged as a spell nor does it benefit from spell damage so I don't see why it wouldn't work even without a spell categorization rework. With that said it's pretty difficult to play bear trap effectively as a main skill because you can only go for a fire conversion ignite prolif or bino's poison prolif.
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鬼殺し wrote:
I hope it comes down to the cases where auras and curses are considered "cast" and not spell in 2.6. I am not sure where heralds will be considered in 2.6.

I'm thinking it wouldn't matter, the whole 'cast' versus 'spell' thing is fairly open to interpretation, if they say it just means 'spell that doesn't deal spell damage', that would be it. So, in the end, they have enough wiggling room to say what works and what doesn't. My guess is that this is a common item so it has a high drawback of disabling everything that aren't attacks and warcries.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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RamboStonKampo wrote:

Blasphemy: "Supported Curse Spells are Cast as Auras".
All auras are spells (unless they change it).
Therefore Blasphemy supported curses=auras=spells.




I always try to leave options open since GGG tends to be ambiguous with the mechanics of the game, so there is always a possiblity of exceptions in the game. That is why I said curse + blasphemy as the last part I said "or just it will do nothing so you will not reserve any resources."
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Feb 26, 2017, 7:09:10 PM

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