[2.5] Tornado Flame Trapper - Hybrid

Yo.

This is my first build thread, so some areas may be lacking.

I wanted to create build, fully making use of the emberwake ring, attempting to apply over 100 ignites INSTANTLY! which would mean to hit an opponent over 100 times in an instant.
And then, the idea hit me faster than Icarus hitting the ground when he flew too close to the sun.
Tornado Shot Traps

I couldn't find any build related to people using tornado shot as traps, the mean reason being: Tornado shot is better fired from your bow; End of story (what everyone believes).
However! With these following items and links in mind, I can guarantee that you can ignite a mob over 100 times INSTANTLY!


~MECHANICS~

Spoiler
Using Xophs Bow to proliferate your ignites.
Combined with Cluster Traps, GMP, Fork and Chain.

Cluster + GMP + TS + Fork + Chain
4 x 4 x 3 x 2 x 2 = 196 / 196 x 3 = 588
A total of 12 traps will be thrown which would equal to 588 flying arrows.

With Coated Shrapnel combined, you poison them all as well.
Damage is also increased per trap dropped (Saboteur ascendancy)


~GEAR~
Spoiler
Weapon
Xophs Nurture: Tornado Shot + GMP + Cluster Traps + Trap Support + Chain
Quiver: Rigwald's Quills

Armor
Kintsugi: Trap + Puncture + Added Chaos Damage + Added Trap Damage + Physical Projectile Damage

Helmet
Rare - ES & EV: CWDT + Immortal Call + Phase Run + Increased Duration

Boots
Rare - ES: Trap + Cluster Traps + Puncture + Added Chaos

Gloves:
Rare - ES & EV: Grace + HOA + HOT + Summon Ice Golem

Ring/Jewels
Ring: Emberwake (I'd also LOVE to a taming ring)
Jewel: Cheap Construction + Coated Shrapnel + Unstable Payload



~TREE~



Side notes
Spoiler
Frenzy charges are used offensively and defensively and are gained from throwing traps.
Power charges gained from trigger traps are used to increase crit chance.
Since we don't use any self cast movement skills, CWDT with phase run is extremely important, you need it to get away and regen your ES.



"
Currently at level 77 I have about 3k life, 1k ES and 54% Evasion.
I have no mana or health issues at the moment and I can do tier 5 maps.
This character is the most fun I've had playing so far, I normally avoid playing Evasion due to the one shot death or the panic you get from your health dropping instantly, but with this Hybrid, It's very different experience. It can only get better from here, Six Links, Quality Gems and hopefully, 'The Taming'
I'm still working on what gems work best and experimenting with a few things in the tree; still a build in progress.



Pros:
Clears Mobs
Good defenses


Cons:
No Health Regen or Leech
Flask Reliant


Once I reach level 85, I'll post a video.
Last edited by Noobiyus on Feb 16, 2017, 3:17:58 AM
Last bumped on Jun 25, 2017, 12:43:16 PM
Interested in seeing how this one plays out, very interesting idea.
Got to 85 yet?
Joking, but it would be nice to see a video, this build can potentialy break the game in the upcoming 3.0 ailments changes.
applying 100 ignites instantly per enemy, and healing 40-60 hp per ignite?.. easy alternative to life leech i guess.
Furor, the traps don't grant life on ignite since they're not an attack skill
"
Unicornflakes wrote:
Furor, the traps don't grant life on ignite since they're not an attack skill


They in fact do gain health, but not for you but to themselves instead, but there is no point for them to gain health since they selfdestruct.
would love to see a video

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