[2.5] Tornado Flame Trapper - Hybrid
Yo.
This is my first build thread, so some areas may be lacking. I wanted to create build, fully making use of the emberwake ring, attempting to apply over 100 ignites INSTANTLY! which would mean to hit an opponent over 100 times in an instant. And then, the idea hit me faster than Icarus hitting the ground when he flew too close to the sun. Tornado Shot Traps I couldn't find any build related to people using tornado shot as traps, the mean reason being: Tornado shot is better fired from your bow; End of story (what everyone believes). However! With these following items and links in mind, I can guarantee that you can ignite a mob over 100 times INSTANTLY! ~MECHANICS~
Spoiler
Using Xophs Bow to proliferate your ignites.
Combined with Cluster Traps, GMP, Fork and Chain. Cluster + GMP + TS + Fork + Chain 4 x 4 x 3 x 2 x 2 = 196 / 196 x 3 = 588 A total of 12 traps will be thrown which would equal to 588 flying arrows. With Coated Shrapnel combined, you poison them all as well. Damage is also increased per trap dropped (Saboteur ascendancy) ~GEAR~
Spoiler
Weapon
Xophs Nurture: Tornado Shot + GMP + Cluster Traps + Trap Support + Chain Quiver: Rigwald's Quills Armor Kintsugi: Trap + Puncture + Added Chaos Damage + Added Trap Damage + Physical Projectile Damage Helmet Rare - ES & EV: CWDT + Immortal Call + Phase Run + Increased Duration Boots Rare - ES: Trap + Cluster Traps + Puncture + Added Chaos Gloves: Rare - ES & EV: Grace + HOA + HOT + Summon Ice Golem Ring/Jewels Ring: Emberwake (I'd also LOVE to a taming ring) Jewel: Cheap Construction + Coated Shrapnel + Unstable Payload ~TREE~ Side notes
Spoiler
Frenzy charges are used offensively and defensively and are gained from throwing traps.
Power charges gained from trigger traps are used to increase crit chance. Since we don't use any self cast movement skills, CWDT with phase run is extremely important, you need it to get away and regen your ES. " Pros: Clears Mobs Good defenses Cons: No Health Regen or Leech Flask Reliant Once I reach level 85, I'll post a video. Last edited by Noobiyus#1024 on Feb 16, 2017, 3:17:58 AM Last bumped on Jun 25, 2017, 12:43:16 PM
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Interested in seeing how this one plays out, very interesting idea.
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Got to 85 yet?
Joking, but it would be nice to see a video, this build can potentialy break the game in the upcoming 3.0 ailments changes. |
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applying 100 ignites instantly per enemy, and healing 40-60 hp per ignite?.. easy alternative to life leech i guess.
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Furor, the traps don't grant life on ignite since they're not an attack skill
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" They in fact do gain health, but not for you but to themselves instead, but there is no point for them to gain health since they selfdestruct. |
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would love to see a video
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