2.6.0 "leak"
Quoted from MMOBomb
" Ancestral Bond. It's a thing that does stuff. -Vipermagi He who controls the pants controls the galaxy. - Rick & Morty S3E1 Last bumped on Feb 14, 2017, 10:37:28 PM
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don't see that as a leak imo.
"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." - Chris Wilson 3/10/2021
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mmogames had more info. Link to reddit Reddit
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mmh, i was on the edge of picking SSF or not this league, but with perandus as a choice i think ima have fun with that.
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" so i pick perandus, breach and nemesis ? gg My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf Youtube: https://www.youtube.com/user/Dralanorr Twitch: https://www.twitch.tv/guggelhupf |
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" so if i make a group and all six players choose beyond, we have tons of beyond clusterfuck :D ? My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf Youtube: https://www.youtube.com/user/Dralanorr Twitch: https://www.twitch.tv/guggelhupf |
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" The lag will be real!!! |
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" i'm seriously considering a beyond, breach, perandus combination atm...if only fracturing was back Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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" I suspect that they'll probably make it so only the party leader's choices are applied or only the instance owner's are applied. Having all 17 mods (6 players * 3 stones each= 18 leagues, only 17 leagues possible) active would be a nightmare for the server, especially since some of them chain off of each other (breach + perandus + beyond + rampage + tempest + onslaught = 60 seconds per frame). |
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" Why would you want fracture? The aditional mobs from that never gave drops/xp. As for multiple characters in a party getting all of their respective chosen leagues, i doubt thats how it works. As always, the player that opens the instance will be the deciding factor in the instance generation. So i should only get the modifiers from the player that opens said instance/map. |
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