Question(s) about Strongboxes

1) Dangerous mods (e.g. freeze+nova) do not affect the strongbox' drops; why?
2) Opening an unidentified strongbox doesn't yield any bonuses; why?

The whole aspect of "risk and reward" is missing here.
Bring me some coffee and I'll bring you a smile.
Last bumped on Feb 14, 2017, 11:30:30 AM
I hate ice nova from strongboxes. It usually one-shoots me if I don't get away very fast, however the time between triggering and casting seems to vary, don't know why.

Yes, I agree with you, unidentified strongboxes should have a bonus, like unidentified maps.
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Phrazz wrote:
1) Dangerous mods (e.g. freeze+nova) do not affect the strongbox' drops; why?
2) Opening an unidentified strongbox doesn't yield any bonuses; why?

The whole aspect of "risk and reward" is missing here.


1) because it's a conditional state

2) no clue and i tend to agree, opening them unidentified is pretty foolish and perhaps a fool should be rewarded in wreaclast?

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Oh crap.. i think for so long time, that unindent. boxes has better quantity, like a maps.. this is not fair!
Last edited by bSun0000#3204 on Feb 14, 2017, 11:19:18 AM
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Boem wrote:

1) because it's a conditional state


In my simple head, it should be pretty easy to implement a way for the game to "recognize" certain conditional combination of mods, and add certain bonuses based on said combinations. This goes towards maps too, where certain combinations are very dangerous - no matter the build.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Feb 14, 2017, 11:31:13 AM

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