Lightning Strike questions

Does the projectile part of lightning strike benefit from crit modifiers on the melee weapon? Like passives that give "+x% weapon critical strike chance while dual wielding"

Also am I right that passives with "Increased damage with one-handed melee weapons" are applied after attack damage has ben split into melee and lightning so I would basically only get half the effect?
Last bumped on Jan 30, 2017, 2:12:52 PM
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Malengor wrote:
Does the projectile part of lightning strike benefit from crit modifiers on the melee weapon? Like passives that give "+x% weapon critical strike chance while dual wielding"


Yes

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Also am I right that passives with "Increased damage with one-handed melee weapons" are applied after attack damage has ben split into melee and lightning so I would basically only get half the effect?


The modifiers are applied at the time of hit. "With one-handed Melee Weapons" just requires you to be dealing the damage using the weapon's base stats, which applies equally to the melee and projectile part. (The melee part also has Lightning Conversion). The projectiles suffer 25% Less Projectile Damage as usual.
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Malengor wrote:
Does the projectile part of lightning strike benefit from crit modifiers on the melee weapon? Like passives that give "+x% weapon critical strike chance while dual wielding"

Yes. It also benefits from anything weapon specific, and anything that gives critical strike chance with melee weapons (but not melee critical strike chance!).

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Also am I right that passives with "Increased damage with one-handed melee weapons" are applied after attack damage has ben split into melee and lightning so I would basically only get half the effect?

Nope. Converted damage gets the full effect of increases to both damage types.
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Thank you both for the quick replies.

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Also am I right that passives with "Increased damage with one-handed melee weapons" are applied after attack damage has ben split into melee and lightning so I would basically only get half the effect?


Sorry, that should be "Increased physical damage with one-handed melee weapons". It will not affect the lightning damage portion of the projectile, so half its potential is basically wasted, right?
Last edited by Malengor#4148 on Jan 27, 2017, 12:45:56 AM
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Malengor wrote:

Sorry, that should be "Increased physical damage with one-handed melee weapons". It will not affect the lightning damage portion of the projectile, so half its potential is basically wasted, right?


No, conversion is coded favourably, which means that it applies to all damage types damage has ever been. Increased physical damage applies fully to converted lightning damage.

Example:

100 base physical damage
50% increased physical damage with one-handed melee weapons
50% increased lightning damage
10% increased melee physical damage

The melee portion deals:
50 physical, times (1 + 0.5 + 0.1) or 50 * 1.6 = 80 physical damage
50 physical->light, times (1 + 0.5 + 0.5 + 0.1), or 50 * 2.1 = 105 lightning damage

The Projectile portion deals:
50 physical, times (1 + 0.5) * 0.75, or 50 * 1.5 * 0.75 = 56.25 physical damage
50 physical->light, times (1 + 0.5 + 0.5) * 0.75, or 75 lightning damage
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Wow, thats very interesting. Thank you very much for the in-depth answer.
One final question

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The Projectile portion deals:
50 physical, times (1 + 0.5) * 0.75, or 50 * 1.5 * 0.75 = 56.25 physical damage
50 physical->light, times (1 + 0.5 + 0.5) * 0.75, or 75 lightning damage


How does "x% increased projectile damage"? If it stacks additively with the other modifiers it would make projectile damage passives pretty mediocre for this projectile skill.
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Malengor wrote:
One final question

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The Projectile portion deals:
50 physical, times (1 + 0.5) * 0.75, or 50 * 1.5 * 0.75 = 56.25 physical damage
50 physical->light, times (1 + 0.5 + 0.5) * 0.75, or 75 lightning damage


How does "x% increased projectile damage"? If it stacks additively with the other modifiers it would make projectile damage passives pretty mediocre for this projectile skill.
thats exactly what it does.

projectile damage isnt that bad on some select skills though, because it affects all part of projectile damage (as opposed, say, phys/ele or chaos), and if youre using poison, bleed or burn it will double dip.
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projectile damage isnt that bad on some select skills though, because it affects all part of projectile damage (as opposed, say, phys/ele or chaos), and if youre using poison, bleed or burn it will double dip.


But physical damage also affects all parts of projectile damage, so one might as well spend talent points on that instead. Poison and bleeding is based on the pysical part of the projectile, right? So it would only double dip on about half the damage. Critical hits would double dip on the whole thing though, if I'm not mistaken.
Last edited by Malengor#4148 on Jan 30, 2017, 1:59:49 PM
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Malengor wrote:


But physical damage also affects all parts of projectile damage, so one might as well spend talent points on that instead. Poison and bleeding is based on the pysical part of the projectile, right? So it would only double dip on about half the damage. Critical hits would double dip on the whole thing though, if I'm not mistaken.


Damage over Time can't Hit, so there's no possibility of double dip with critical strikes. Double dip exists because the derived Damage over Time is technically a separate piece of damage data from the Hit.

You're right that it's unlikely for double dip to be important on Lightning Strike specifically. The most likely double dip scenario with Lightning Strike would be Avatar of Fire and 100% physical to fire conversion (via Cold to Fire Support, Call of the Brotherhood Unique ring); this would mean projectile damage would scale Lightning Strike's ranged Ignites rather well. In this case x% projectile damage would have an advantage over x% physical damage, but the developers have said they will "address" this soon, which means the mechanic might be going away soon anwyays.

Anyways, the way I read it, grepman was talking about projectile damage on skills other than Lightning Strike, hence "on some select skills."

For your purposes, any increased physical damage from the tree that doesn't specify Melee ("with Melee Weapons" is fine) will be a good choice for Lightning Strike.
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