Curse effect on curses

Hello people!

I want to know if "increased effect of your curses" increases the values of for example the 33% dot bonus from vulnerability and the 40% increased debuff time from temporal chains.

Also I would like to know if someone here who has used curses extensively recommends getting up to like 50% extra curse effect or more? Especially against bosses and the like.

Oh yeah one last question if there are any blight users out there, how best to play with CI when you can't leech due to only having degeneration effects? How do I reasonably keep my ES up in combat?

Thanks alot in advance!

Last bumped on Jan 27, 2017, 11:33:22 AM
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Sippesan wrote:

I want to know if "increased effect of your curses" increases the values of for example the 33% dot bonus from vulnerability and the 40% increased debuff time from temporal chains.


Any numeric value on a curse's stats

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Also I would like to know if someone here who has used curses extensively recommends getting up to like 50% extra curse effect or more? Especially against bosses and the like.


IMO: Yes. Especially since reduction has increasing returns, which makes Enfeeble curse effect enchant extremely strong for tankiness.

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Oh yeah one last question if there are any blight users out there, how best to play with CI when you can't leech due to only having degeneration effects? How do I reasonably keep my ES up in combat?



Most forum posters agree that Blight is a pretty garbage skill for end-game. I'm currently playing Scorching Ray which has a similar "problem" of no leech, and I survive just fine with a ton of avoidance (block, dodge, evasion) plus Faster Start of ES Recharge + Trickster's Patient Reaper.



Relevant Block/Dodge/Evasion gear on my build. I also grab the 7% Spell Block above Witch start in the passive tree, and I run Grace as an aura.

Note that I'm hybrid Life/ES, so this approach may or may not appeal to you (maybe you could use a high-block ES Shield, plus Stone of Lazhwar corrupted for +x% block?)
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Very interesting thanks for the answers!

As far as I have come I feel that blight damage is quite good actually and the only real problem is survivability. Currently I am running Temporal chains and Vulnerability as curses but maybe I should get a Heretics veil and try for 3 curses one being enfeeble.

My current build don't really run any avoidance at all really so maybe that is the biggest problem.

If you feel like it and have the time could you (or anyone) check out my build on character "Little_Blighter" and see if there is anything to do there that don't involve too much respeccing?

I am thinking about getting a level 1 vortex Cast when damage taken setup to help out as well, but maybe there are other things to be done about the survivability issue.

Thanks again.

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Sippesan wrote:

If you feel like it and have the time could you (or anyone) check out my build on character "Little_Blighter" and see if there is anything to do there that don't involve too much respeccing?


Unless I missed it in my quick glance-over, the single change that has the biggest advantage for lowest cost, is finding a Vaal Discpline and socketing it in. Vaal Discipline is like an ES flask, disadvantage being that it starts empty (this has the biggest impact in Lab, but isn't too bad elsewhere). ES Recharge starts immediately the moment you use Vaal Discipline.

I'll probably take a look more in depth later, but I do like the Lv1 CWDT Vortex idea. You already use temporal chains, so further slowing is gonna cut down hard on enemy DPS. Many people use Arctic Breath for that purpose, but you're probably close-range with Blight, so Vortex could be better.

EDIT: Also, link Vaal Discipline to Increased Duration Support if you got the sockets. It'll be so sweet.
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Last edited by adghar#1824 on Jan 26, 2017, 12:14:11 PM
Great that is excellent advice! I really had not thought about using Vaal discipline at all so will try that ASAP, it sounds like a great addition.

Will begin to setup the CWDT setup as well right now and see what it feels like.

Thanks alot for the input.
More miscellaneous points, since I'm in class, but a procastinator, and the teacher isn't here yet :P

You should move Discipline to your wand socket for now. It technically links up with Faster Casting, which increases its reservation. Moving it to a 1-socket in your wand will reduce its reservation compared to what you have now.

Since you took ZO, you probably want to spend 3 points getting 2% life regen on the DoT wheel up and to the right of Shadow start. (Similarly, there's 1.2% life regen over 3 nodes available at Templar start, but the efficiency there is much more questionable.)

You probably can't do this yet, but I believe a common choice for CI is to grab the Life/ES wheel attached to the junction between Shadow and Witch, and then use the Scion jewel socket near there to Energy Within that whole wheel into ES. Results in 43-46% ES at the cost of 6 passive nodes if you're already touching that area (which you are), or an average of at least 7%, per passive point, which is pretty good.
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You are right! I am indeed going for that DoT cluster just haven't taken it yet. But as you say I originally planned for getting the Life/ES cluster but then changed my mind about it and instead planned to take the ES nodes down by "Potency of Will" cluster.

However you are right I should instead take that Life/ES and get a energy from within jewel. Maybe I can even save a point or two.

When it comes to ascendancy I have planned to take Void Beacon and Profane bloom, however do you think that it might be worth it to skip either of those and take Malediction instead?

Also will check to see if I need to move my discipline due to increased reservation, thanks for pointing that out.

Edit: Oops forgot that I don't even use Discipline atm since I recently switched to vulnerability instead.
Last edited by Sippesan#3069 on Jan 26, 2017, 12:55:50 PM
Oh and i just thought of another thing. Does taking CI mean that chaos resist is entirely redundant or does it still have some benefit?
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Sippesan wrote:
Does taking CI mean that chaos resist is entirely redundant or does it still have some benefit?


In all versions of the game so far, it's entirely redundant, like getting accuracy on RT, or increased Evasion with US.

As for your Ascendancy question - you can't really skip Profane Bloom in favour of Malediction since Profane Bloom is on the path to Malediction :P but I would personally prefer Void Beacon. It's kind of an opinion thing, but I hate running up against resistance walls, and nothing cancels out Void Beacon; in contrast, Curse Immune, Hexproof, and Hexwarded can all lower the effectiveness of curses, making the benefit from Malediction rather less reliable. Kind of a tough call, since Enfeeble is so good.

EDIT: Once again, this is kind of an opinion thing, but I would personally get both, actually. Void Beacon 2 pts, Malediction 4 pts, and Wicked Ward 2 pts. Fits within one character perfectly fine, and you get huge power from both Beacon and Malediction. I've tried Vile Bastion, and while others sing its praises, I haven't found it terribly helpful, personally.
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Last edited by adghar#1824 on Jan 26, 2017, 1:38:54 PM
Ah interesting reasoning there! I kinda thought as well that Vile bastion is really a must so I didn't even mention it earlier.

And you are right =) I had a brainfart and didn't consider that profane bloom indeeds is required for malediction.

But I will consider your proposal and do a bit of a compromise at first. I think I will take Vile bastion as my next Ascendancy choice and give it a spin for a while and when I complete merciless lab if I don't like it I will take your suggestion and get Malediction, Void beacon and Wicked ward instead.

Personally I am really looking forward to taking profane bloom to see what that does to my clearspeed which is really quite good already. =)

And btw the vortex CWDT is working amazingly well so far. Haven't managed to get a Vaal discipline yet though, but I am excited to try it out.

Do you think I might be loosing too much defence if I go for dual wands or a staff instead of wand+shield combo btw? The thought of having dual high spelldamage wands with cast speed is kinda salivating to think about.


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