There are so many bad uniques, I'm never excited to find one.

a card for a common unique that trades for nothing isn't the kind of thing I can believe a supporter added, it doesn't have one listed on the wiki at least yet :p, i'm pretty sure all the unbelievably dumb ones are GGG the rest are the supporter packs (as they actually play the game)
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Draegnarrr wrote:
Div cards didn't help this for me because they made way too many div cards, a div card for hyaon's fury? Wtf

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Draegnarrr wrote:
a card for a common unique that trades for nothing isn't the kind of thing I can believe a supporter added, it doesn't have one listed on the wiki at least yet :p, i'm pretty sure all the unbelievably dumb ones are GGG the rest are the supporter packs (as they actually play the game)

You don't know this, you're just guessing. In fact, the Wolf's Fury div card you're talking about gives Hyaon's Fury. And that sword was created by supporter Hyaon, at least according to the wiki, as that fact is undisputed so far. So it's safe to say Hyaon made the associated div card to give out his sword.
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Last edited by cipher_nemo#6436 on Jan 26, 2017, 11:32:55 AM
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Draegnarrr wrote:
a card for a common unique that trades for nothing isn't the kind of thing I can believe a supporter added, it doesn't have one listed on the wiki at least yet :p, i'm pretty sure all the unbelievably dumb ones are GGG the rest are the supporter packs (as they actually play the game)


I think you have no clue about the stupidity of most supporter designed div cards.

And when i say "stupid" i mean balance/drop-rate wise, no fucks given about this factor in 95% of the designs by supporters. Nobody can blame them for that though, just saying, your assumption in relation to "actually playing the game" has zero to do with making a good div card as is proven by most of them.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
It's not even uniques though, it's mostly everything. Your screen is constantly filled with garbage and that is why they made a loot filter.

Loot is pretty much meaningless, the only thing worth anything is the currency so you can actually buy decent gear for you.
Dynamic Environment - Day/Night, Rain/Lightning - http://www.pathofexile.com/forum/view-thread/110100


GGG's design philosophy in three words:
Quantity over Quality.
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Boem wrote:
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Draegnarrr wrote:
a card for a common unique that trades for nothing isn't the kind of thing I can believe a supporter added, it doesn't have one listed on the wiki at least yet :p, i'm pretty sure all the unbelievably dumb ones are GGG the rest are the supporter packs (as they actually play the game)


I think you have no clue about the stupidity of most supporter designed div cards.

And when i say "stupid" i mean balance/drop-rate wise, no fucks given about this factor in 95% of the designs by supporters. Nobody can blame them for that though, just saying, your assumption in relation to "actually playing the game" has zero to do with making a good div card as is proven by most of them.

Peace,

-Boem-


In any circumstance i've read about GGG just do w/e they want with the card anyway. I'm really not sure they get to choose drop rates or card number or anything like that. Even if they did GGG make the choices on everything so filling their game full of thousands of worthless cards fountaining out of every orifice is still their department and responsibility :p
I collect all my uniques that I don't want (just don't play enough to set up trading) and I create a party in Normal and do a giveaway to new players. We might not want that leaf shield but it will be useful for new players.
I dont see the point of leveling uniques, even as an hiper casual it dosent take more than a few days to get to lv 50, so whats the point of uniques That are only good for a couple hours?

We need more fated vertion of low tier / leveling uniques.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

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caboom wrote:
I dont see the point of leveling uniques, even as an hiper casual it dosent take more than a few days to get to lv 50, so whats the point of uniques That are only good for a couple hours?

We need more fated vertion of low tier / leveling uniques.


You can easily use Lifesprig from level 1-70 for plenty of caster setups... Same with Goldrim/Wanderlust/Tabula/etc
U MAD?
I have identified 37/100 uniques during breach and I have loved hearing the sound of each one drop. I do however never consider using many due to better comparative rares that don't have what I call a "gimped modifier"





But, but when you are on low life is exactly when you need the most life leech!
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鬼殺し wrote:
...I'm pretty sure you just contradicted yourself. If Low life is stronger than Ci or life and only uniques enable low life, or at least only uniques are reliable enough to get there...then uhm, yes, uniques are categorically stronger than rares.

Again, the game needs more rares like uniques and more uniques like rares. That is to say, more reliable rares and more bland but powerful, build enhancing rather than build enabling uniques.

...far too late, but oh well.


I didn't contradict myself. Categorically rares are stronger than uniques. Specific uniques such as Shav's are stronger than rares, or technically not stronger but enable other things that are stronger. So specific uniques are the strongest, than well roled rares than decently roled rares than bad uniques than bad rares. No contradiction at all, just the difference between discussing uniques as a category vs specific uniques.

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Aim_Deep wrote:
The disatvatge of LL is you're missing 500ES which is huge. I'm having a hard time hitting 10K ES which I consider bare minimum. Add skyforth it's even harder since it has like 65 es. Most people play CI not LL look around you'll see. Shavs is the glass cannon option too glassy for most. Might as well go beserker for 40% more and like 7K real life especially dual wielding or two handed


Yes, I did mention you're missing ES from your chest piece when you go low life. However the additional auras you can use more than make up for it. As for being unable to stack enough ES, some low life builds get over 20k ES so I don't really see the problem. It's all about maximizing the benefits of low life as this archetype is all about extreme min-maxing.

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