Lair Map -> Boss needs balancing
Plenty of forum posts and chat about how bad this fight is tuned.
We have multiple people in our group, each have run this map solo and in groups. Some people have trouble with different bosses based on their build. This boss is a prime example of horrible design and balance. He destroyed almost everyone in seconds... GGG, please go around and balance your maps and boss fights a bit more during the next few patches. MOST maps are faceroll easy and boring. Then you have maps like this one that are nearly impossible for many. Buff many of the maps that are way too easy and fix ones like this one that are WAY to hard. IGN: SoulCinder Last bumped on Mar 15, 2018, 7:57:30 AM
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Did you try not face tanking his wolf spam, or making sure you remove bleed his wolf form?
I mean I've been killed a couple times by him but the only real issues have been if I was either stupid enough to not get out of the way in time or thought I could tank it long enough to escape a few seconds later. Other than that I have had no problems. And I have never witnessed a big number of people complaining about it in general when they know the mechanics. FYI a handful of people having a problem doesn't mean it is bad. Start having a couple of hundred of people all agreeing and there may be a case. "It's all clearer now And I hear her now And I'm nearer to The Salvation Code" Last edited by PleiadesBlackstar#6327 on Jan 14, 2017, 6:40:26 PM
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This just seems like a group of players not knowing the mechanics of the fight...
U MAD?
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This boss doesnt like the "current meta sponge builds".
Something like Aegis build with Deaths Door can probably facetank him with any map mods. No wonder it's lost, it's in the middle of the jungle!
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I think he's perfect. You can't leech tank him all of the time, which is great.
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Path of exile's new meta: If you can't beat it, demand nerfs.
Reflects my perception of many of the players perfectly fine: They confuse skill with their passive tree, and interesting mechanics that are meant to make the gameplay more dynamic with poor design. [quote="ScrotieMcB"]It's just, like, people's opinions, man.
But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote] Mors edited this post first. |
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I have done this map for the first time this league and my first thought was that the other bosses should be more like this one... The fight involved lots of running around and hiding behind trees. I prefer things like this over "kill before any mechanics occur" tactic that can be applied in many other encounters or "just leech faster than you are being damaged".
Edit: Too bad GGG will instead add some one-shot ridiculous damage thing to other bosses to "fix" the sponge op-ness (because rebalancing leech and VP is out of question for some reason) and buff HP of the boss in question to ridiculous amounts to allow the mechanics to happen. But Lair boss, it starts damaging you badly, you run/hide/remove bleed - react accordingly. ✠ ✠ Last edited by wiggin#5896 on Jan 15, 2017, 9:25:48 AM
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" Well Rigwald is pretty hard his wolf stream hit harder than shaper beam. But im fine still facetanking wolf stream even if twinned + vulnerability map but a rumis is required to block his stuff and enough dps is required so he dont have the time to go invincibile. If you dont manage to beat him before that timer and he is an invincible wolf then just drop a portal and wait until his wolf form is over. Last edited by zzang#1847 on Jan 15, 2017, 10:42:17 AM
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" Yes!!!! I'm a fan of Torture Chamber Boss / Orchard Boss designs (in case GGG overhauls map bosses again at some point, TC boss is lightning degen beam squid, Orchard boss is Izaro's butt-buddy by herself, with a similar fire degen beam) Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 |
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Lair huh....
Well get ready to really have your shit pushed back when you revisit him again in T15 Dark Forest. Because Lair isn't shit compared to the Dark Forest version. Lair version you might be able able to facetank him but Darkforest unless you have some Primo GG Gear and fuck ton of ES your gonna have to play the mechanics. Fortunately the mechanics are not very hard he only has 2 basic phases (Wolf Barrage and Wolf Form) and can teleport but because of this it presents a challenge without feeling completely unfair. That said Lair and Dark Forest are examples of GOOD boss fights and the reason why they are good boss fights is because they have mechanics you actually have to work around. In fact i wouldn't be against more bosses in maps having such mechanics personally. 95% of all the boss fights including ones in the highest tier maps are mostly a joke. Thats why when people run into boss's like Lair all of a sudden they feel like the boss is out of balance because it actually presents some mechanics to work around few of the other boss's have. There is a fine line between Consideration and Hesitation. The former is Wisdom, the latter is Fear. Last edited by Demonoz#1375 on Jan 15, 2017, 12:06:04 PM
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