Offline POE - A Path of Exile Card Game

In case you and maybe offline friends want to enjoy the poe experience in a not connected home or bar.
This is a first beta version created for the talent competition.


The game after the first two dropped Drowned. (Shadow at top with yellow pieces, Marauder in red to the left and my mighty, not able to hit anything green Templar)

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Rules:

Each Player Start with a Character sheet
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3 life cards
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//i.imgur.com/nIzuGEv.png[/img]

3 mana cards
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1 life flask and 1 mana flask
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starting weapon
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and a deck consisting of the normal attack and your starting skill
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Turn:
Start of Turn:
- Draw up to 3 cards from your Deck (or 1 if you already have 3 or more cards in your hand)
(if you do not have cards in your deck left, shuffle your trash pile and form a new deck)

Actions:
The Player witch wants to go first OR with highest movement speed goes first
You may do one action for each point of movement speed you got (normally 2)
- attack, cast a spell or play another card from your hand
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attack
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To attack:
play an attack skill card (with supports) or the standard attack
(pay the mana costs by moving mana cards to your trash pile)
You may always play attack skills alone, but you need the links to play support skills with them.

target a monster
then roll a D20: to hit the enemy you must have:
your Accuracy + D20 roll >= the evasion of the enemy

Deal your Damage to the target
Repeat for each point attack you have with the skill


Spell
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To cast a spell:
play a spell skill card (with supports)
(pay the mana costs by moving manas card to your trash pile)
You may always play spell skills alone, but you need the links to play support skills with them.

target a monster
Deal your Damage to the target

if you manage to deal enough damage to drop the monsters life under one, every member of your party gains xp and you may loot the corpse
draw on card from the loot pile (you may take it and put it on your trash pile or put it in the middle(every one may loot the item))



- activate a card like flasks
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Flasks: restore all life and mana from all flasks you have from your hand or trash pile


- equip one or more items from your hand
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just put the item in front of you. if you have this item type already equip, you may trash that item OR trade it to another player (the other player moves it to his trash pile)


- move into another area

-loot one item from the middle

end of Actions:
All monster in your melee range attack the player in melee range

repeat for all players

end of Turn:
All monster in all melee range attack again
discard handcards if you have more than six

Enter the area:
As soon your character is entering a new area, create one monster for each player for each monster type in this area (besides unique monsters)
moves another player into the area, half the remaining monster will attack this player.(round down)
If all player enter a area simultaneous an area, spread the monster evenly.
if Evenly distribution is not possible start distribution at the slowest player and move up.

Melee Range:
The monster distributed to a player are in melee range. Montser in melee range will attack the player at the end of his actions and at the end of turn.
Mutiple attacks: if only one monster is in melee range and you have more attacks, all attacks have to target enemies in melee range.

Tree and equippment boni:
All boni to damage and such only apply, if the spell or attack has the same type: for example an fireball only gains boni from spell damage and fire damage.
If an added cold damage is used with the fireball, also cold damage is applied

Crit:
if you roll a 21- your crit:
Crit 1: 20
Crit 2 : 19, 20
Crit 3: 18, 19, 20
...
if you crit you deal your damage + crit damage (starts with 3)
You need to score a hit to deal crit

Stun:
if the inital damage is high enough to kill the player/monster he will be stunned. stun gives bonus for that
A Stunned Monster will not fight back if it is not killed
A Stunned Player looses 1 Handcard and 1 Movement Speed(if possible)

Monster Level Up:
draw cards until you have the right amount of level up cards for the monster. keep one magic, nemesis or rare mods maximal, put the rest back in the stack.
for each level up the monster gets +2 Health.


Looting:

The loot is important in path of exile, also it is a big deal here as well

if you kill a monster, you may draw loot.
if it is an item, you also have to draw from the rarity pile (items share this with monsters):
the rarity can be magic or rare, a D20 roll decides, how many mods the item can have

I used magnetic paper to attach the mods on the cards..


Skill tree:
As in the normal game: you kill, get xp and become powerfull by passiv skilling through a giant tree...

(after a few more unlifed drowneds, drowned... drownedes... drowned zombie kills )

after hillock, cannibals and drowned

Pictures
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Maps and Areas:
(The areas are the hexagons)


The Monsters:


The Skills:


More items:


Markers:



Print:
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Skills with new pictures:
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Characters:
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Monsters:
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Maps:
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items:
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Markers:
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Passiv tree A3






(these rules are not complete (but in my mind they are... more), bare with me :) )
to be continued....





Last edited by 23HoRuS23 on Jan 11, 2017, 2:47:30 PM
Last bumped on Jun 19, 2017, 2:42:58 PM
Wow! Amazing work. It's a treat to see something like this exist :)
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Well done! I'm truly blown away by the time, creativity and passion for the game you must have to create something like this!
Now we only need for ggg to support this, and give you a % of the earnings.
HYPE!
WOW
Censored.
I didn't think I was going to post outside of the recent talent competition, but after seeing this entry in it and peeking at this thread, I have but one thing to say:

Ho. Leh. Damn.

I whole-heartedly agree with the earlier sentiment of this needing to be a supported CCG by GGG and to give you portion of proceeds.
Last edited by TesabilityBlack on Jan 18, 2017, 3:32:52 AM
I do love board games and we do them every week and i am really tempted to try this out. Is this playable in this current state? Is it balanced and how? Do you need beta testers?

This looks so awesome. Great work.
Any chance of real rules and PnP files?
Fantastic work, I really like where it's going.

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