So what was the deal with Eternal orbs?

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Vhlad wrote:
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vio wrote:

eventually the game is just a mirror of capitalism.

the promise is to be able to get to the top of the pyramid by washing dishes farming dried lake while in reality it's being smart with abusing the work of other people.

question is: does it do good for the game to have "unbelievable rich people"? well it works for capitalism in real life, humans are that illusionary to believe it's possible to be like them some day.


Except in real life there's no botting, overlay/maphack, trade macro/30+ live searches, and price fixing/collusion has consequences. PoE is pretty far from capitalism without any kind of sticky reputation whatsoever, enabling players to post fake prices and/or scam/steal to the top, where's in real marketplaces like ebay/amazon reputation matters. GGG will even change a scammers name for them.

okokok, poe leaves you more options to get to the top than real life where you nowadays have to be born rich to be among the elite.

for the name change, it's usual procedure. i also changed my name from geradon to vio after 2 years of playing. no big deal, really.

and "scamming" is still to be defined by ggg, although you're free to have your own definition.
age and treachery will triumph over youth and skill!
Progression is an illusion exile
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
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Except in real life there's no botting, overlay/maphack, trade macro/30+ live searches, and price fixing/collusion has consequences. PoE is pretty far from capitalism without any kind of sticky reputation whatsoever, enabling players to post fake prices and/or scam/steal to the top, where's in real marketplaces like ebay/amazon reputation matters. GGG will even change a scammers name for them.


Oh... well we have tax "evasion", price manipulation, breaking of regulations, usage of illegal labor and what not.

And guess what happened after the VW scandal in germany... sales went up. So much for a sticky reputation. Since people can't keep things in there head for long enough. You know why Donald Trump won? Because the last bad thing about him was made public in October, considering the election was 9th of October this is an eternity and other news pushed away all the other things.

PoE is pretty much exactly like capitalism, and it is a pretty deregulated system, but that is the same in our current world (although after the housing crisis europe and the US got a tiny bit more regulation).

The big difference is that market crashs are less likely to happen in PoE because there isn't a reason to sell because you are never afraid to lose anything because you don't have to get food for your character or a home to live in. So since your character will never be in trouble if his wealth drops to basically zero, there is no big push to sell if prices drop.



But then again I was totally hoping for them to remove mirrors instead of eternal orbs. If you compare the impact on crafting between mirrors and eternals, eternals are far better. Not only for crafting but Eternals are also something that actually drops, so a player finding an eternal has this little moment of joy even if he can't really make use of it, while mirrors might give a lot more joy, they essentially never drop.
well the real markets that matter are not people buying a hair drier off amazon, its the stocks and shares markets, big trading, and actually that area is soaked in corruption, lying, insider trading, all manner of scamming and bullshit, junk bonds, ppi, it goes on and on.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
What we need is Mirrors still in the game, but changed in function: they now transform a non-Corrupt item into two Mirrored duplicates. This means an item could only be Mirrored once. Additionally, level 8 Vorici should allow limited modification of Mirrored items (same as Corrupted).

The problem with the current system is that crafting becomes stupid assuming 1) trade and 2) any one person has reached perfection. Overall this discourages crafting, which in turn hurts the economic function of currency.

The problem with simply removing Mirrors is that currency SHOULD mostly flow to the "top" as gear flows towards the "bottom" — this bottom-to-top flow is what makes currency currency, not just crafting materials. However, without some form of Mirrors as a "magnet" to pull this flow to the top, incentivizing "perfect" crafts, this flow would be weakened, eroding the economic function of currency and weakening the economy.

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We don't really need Eternals. Master meta-mods do essentially the same thing, albeit weirder.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Dec 31, 2016, 2:17:53 PM

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