[3.0 HSC] Chieftain RF Scorching, 9 x endurance Triple curse build, endgame bosses down
This build guide is revised my RF guide from 2.5.
This build are difficult to kill UberAtziriAbyss and Shaper deathless
But it is not impossible in 3.0.
Because ES are ultra nerfed in 3.0,
Life base gears are ultra high costly, instead of 2.5
So, this build is become very high costly in 3.0.
Example, Kaom's heart and RF enchanted helmet ... each 10 ex , 10 days XD
New pantheon system has much synergy with RF!
Recently, high life regeneration style is not popular, rather than high life leech style.
(I kinda think so, but this is might be my prejudice.)
So, I want to tell "Still, Life Regeneration is not RIP"
Gorge map (White)
Uber Izaro with full charges
Uber Atziri (Atziri's battle only, deathless but 5 min mortal combat)
Depend on making chaos
1 Against Normal/Magic Enemies
Run. Enemies are scorched by RF with dual curse, Sulphur and witchfire brew flask.
2 Against Rea Enemies who have Hexproof, Essences / Unique enemies
1 + Elemental Overload + Elemental Equilibrium by casting Orb of storm, and Scorching ray.
High Tank (about 8k or more Life, 2k or more Life Reg, and 90% Physical damage reductions in Developing RF at Max endurance charges)
High Fire damage (RF, Scorching ray, EE, EO, and Triple Curses)
High speed Clearing map
Cannot be Stun, ignite and bleed.
Cannot running 60% or No life Regeneration map Mod
Unsuitable 3 or more party play, because this build have high damage, but isn't Ultra high damage.
Keeping endurance charges for high LifeReg and High Pys Dmg Reductions.
Hyper costly in 3.0 (25 ex or more, in 3.0 league, 10 days ago)
Basic Stats with aura (Blasphemy-flammability-elemental weakness, and purity of fire):
8.3k life, 1025 life regen, 46 % phys dmg reduction, 88,75,75,-40% each resistance,
Full buff Stats with max endurance charges:
Passive tree at Level 93 and bandit:
(hokahoka means warm in Japanese)
oak (1% Life regen, 2% additional phys reduction, 20% phys dmg)
In helmet that have 30% more elemental damage from Essence, but it is not necessary for scorching ray.
Scorching ray - Elemental focus - Controlled Destruction - * Endurance cry (Farming)
*(- burning damage (for Uber Atziri, Hall of Grandmasters))
*(- reduce mana (for Shaper, dealing fire debuff at closed range))
In gloves that have 30% more damage overtime from Essence.
Righteous fire - Elemental focus - Increased Burning Damage - Increased AoE(farming, Uber Atziri)
*(-(ConC effect (Shaper, Izaro and some tanky monsters)
Purity of fire - Blasphemy - Flammability - * Elemental Weakness
*(- purity of thunder (for Uber vaaloversoul))
Orb of storms - Increased Crit chance - * Summon flame golem (farming)
*(- Endurance charge (for Shaper)
I do not summon golems with Shaper battle because it moving is eyesore and quickly dead.
Faster Attack - Shield charge - Vigilant Strike (farming)
Storong Boss Battle:
Equiping Saffell's Frame shield and use purity of thunder instead of Elemental weakness, can be easy to kill Uber Vaal Oversoul safety. They are deadly bosses than Uber 3 fighters or Uber Atziri.
Uber Atziri cast deadly spells faster, so increased AoE can deal damage safety than Conc Effect.
Equip the Broken crowns and some cheap jewels having chaos resistance in boss battle.
Should not full clear in 4 Arena, before Shaper battle. Because If you dead or expired endurance charges, The remaining enemies is useful for saving endurance charges before you go to Shaper Area.
Take care the vortex balls. Onto the DOT floor, this build can't face tank.
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Last edited by yudouhuhuhu on Aug 15, 2017, 2:29:39 AM
Last bumped on Jan 17, 2017, 9:50:09 PM
on Dec 27, 2016, 11:55:13 PM
Nice Guide, Thanks.
on Jan 17, 2017, 9:50:09 PM