Is weapon crit chance multiplicative with the rest?

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Mark_GGG wrote:
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Headhorr wrote:
Mark, please note that attacks speed has the same behavior
I'm not entirely sure what you mean, as attack speed works differently to damage in that the weapon displays attacks per second, which is a different thing to attack speed (but is dependent on what the actual value of attack speed is). If you're referring to how the increased/more distinction distinguishes additive/multiplicative modifiers then that's standard across the whole game (although there are a very few corner cases which make it hairy in places).
If you're referring to ones on weapons modifying the base values and thus not adding to other increases from off the weapons, then a cursory inspection suggests this is not, in fact, the case - which means something probably ought to change there. I'll look into that when I have more time and confirm how that's working.


Compare a 1.2 attack/sec weapon with 25% IAS on it to a 1.5 attack/sec weapon with no IAS on it. Both will display 1.5 attack/sec on the weapon, but will behave differently when you add in other sources of IAS. The way it's currently displayed seems to imply that on-weapon IAS is multiplicative.
Last edited by dainbramage#4398 on Feb 2, 2012, 9:00:07 PM
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dainbramage wrote:

Compare a 1.2 attack/sec weapon with 25% IAS on it to a 1.5 attack/sec weapon with no IAS on it. Both will display 1.5 attack/sec on the weapon, but will behave differently when you add in other sources of IAS. The way it's currently displayed seems to imply that on-weapon IAS is multiplicative.


exactly. thank you
Thanks, have made a note of that as well.
I thought it was supposed to work that way due to the way weapon stats get applied.

base weapon crit is x

increased y crit chance with this weapon is x(1+1y)

and with z increased crit passives it becomes (x(1+1y)(1+1z))

so they would multiply the base with the weapon increase, then use that to multiply up to the actual value
-Meteoric Destiny!
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Mark_GGG wrote:
The are still "increased" rather than "more" because they do apply additively with other modifiers of the same type - i.e. other local, on-weapon damage increases - but this point is moot as I don't think it's possible for there to be multiplies of those at the moment on one weapon, so how they would stack if there were doesn't really matter.

It is possible, for example the bloodthirsty and champion's prefixes on a rare weapon.

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