Help calculate my damage

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Draegnarrr wrote:
77585 on a 0 resist mob

Its also really not complicated your on a PC just run calc multiply by the increased values then multiply by the more multiplier one at a time :p


thank you for helping. do you think this kind of damage is viable for breach lords and red maps using blade flurry? (i really wanna try to get ONE character right this league)
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lailaseth wrote:


thank you for helping. do you think this kind of damage is viable for breach lords and red maps using blade flurry? (i really wanna try to get ONE character right this league)


I have no idea, i'd expect so bladeflurry's single target is fairly monstrous I was running a lightning one with hyaon's earlier in the league and it just flattened bosses and she had no scaling whatsoever so i'm fairly certain you can do reds/breach lords with it.

I've not done them yet though due to my current penchant for ripping duelists instead of playing necro like i usually do ;p
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lailaseth wrote:
Base elemental damage: 366-954
Attack speed: 5 attacks/sec

Increased damage multipliers:
24% weapon elemental damage
30% elemental damage
54% lighting damage with weapon
28% weapon elemental damage
50% increased damage (ascendancy)
50% Increased area damage

More damage multipliers:
40% elemental overload
40% damage (ascendancy)
58% weapon elemental damage gem
43% controlled destruction
48% elemental focus
Now I after this, we need to take into account blade flurry stages.. I'm so lost trying to figure this out.

(366 + 954) / 2 = 660 avg damage
660 * (1 + (24/100) + (30/100) + (54/100) + (128/100)) * 1.4 * 1.4 * 1.58 * 1.43 * 1.48 =
660 * 3.36 * 1.4 * 1.4 * 1.58 * 1.43 * 1.48 = 14534.3 Damage per Hit
(I simplified the Increases halfway through :P )

Blade Flurry deals 66.4% base Damage at level 20:
14534.3 * 0.664 = 9650.77 Damage per Hit

Blade Flurry adds 20% More Damage per stage. At max stages, this is 120% More Damage:
9650.77 * 2.2 = 21231 Damage per Hit at maximum stages.

If an enemy has 0% base Resistance, it ends up at -52% Resistances after EW/Pen:
21231 * 1.52 = 32271 Damage per Hit

Act/Map bosses have ~40% Allres (half that for Chaos) and 60% Less Curse Effect. EleWeakness ends up being 44 * 0.4 = 17.6 -> 17% Resist reduction. Add in Penetration of 8 and you reduce their Resists by 25%, leaving them with ~15%.
21231 * 0.85 = 18046 Damage per Hit against bosses.

At 5 attacks per second? That's pretty dang respectable.
Last edited by Vipermagi#0984 on Dec 17, 2016, 1:49:26 PM
Thank you Vipermagi for details :)

Well according to what you say, I should go for this build. Man I'm excited to try this thing out. These numbers I gave are with a 5 linked and average gear :D I'll post about my build once I flesh it out and get all the items. Time to buy regret orbs for my lvl 70 messed up marauder...
And to this you can add explosion dealt by mobs and from 6 stage
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Last edited by koszmarnica#7777 on Dec 17, 2016, 2:20:01 PM
I don't have any explosion in my build. I'll be dealing lightning damage and I picked marauder for the leech ascendancy because it's very hard to leech elemental damage properly.
blade flurry deals on 6 stage and mobs on death like I see
🌞 Designer of SimpleFilter just follow it 🌞
🌞 I treat PoE as an art 🌞
Last edited by koszmarnica#7777 on Dec 17, 2016, 2:21:41 PM
It looks like Vipermagi was assuming constant max stages for his final calculation. However, this is not optimal, because you never benefit from the return strikes. As explained by GGG in the original skill reveal, "optimal damage output" is achieved when you release at 6 stacks (and immediately start channeling again, assuming you haven't slaughtered the enemy, or something dangerous comes your way, or the enemy has changed position), which I call "perfect channeling."

You can nearly double your DPS with perfect channeling, but perfect channeling comes with a couple caveats:

You lose the return strikes if the enemy is out of range when you release. If you start with a perfect channel assumption, this means you lose more than half your damage output.

You cannot reach perfect channeling, only approach it. This is because it is impossible to release mouse strike precisely when 6th stage is released, and there is a delay between release and resuming click/press.

That said, the formula for perfect channeling level 20 blade Flurry is in my signature, although you would probably need to divide by 1.6 to remove the attack speed component, since I assume you already incorporated that into your 5 attacks per second.

So if we were to adjust Vipermagi's calculations, perfect channeling would look like:

14534.3 Damage per Weapon Hit (if comparing to other skills, start here)

14534.3 * 0.664 = 9650.777 Damage per Blade Flurry Hit (unchanged so far)

9650.777 * 2 * (1 + 1.2 * 0.75) = 36673

Which is a bit more sizeable than the 21231 Vipermagi posted :p

rough math proof for those skeptical about muh formulaz
The reason the 0.75 shows up is actually a simplification thanks to algebra. The proper way to do it would be:

X dps + X dps for return strikes

X dps * Y + X dps * Z for appropriate channeling bonuses

Z is the easiest, it's just the bonus given by whatever stages you release at, so all 6 return strikes get 120% more Hit damage if you release at 6 stages.

Y is also easier than it looks. Because stages progress linearly (aka constant stages per second given same stats), the average (expected) bonus from start to finish is simply half the bonus reached (min + max) / 2 where min = 0 bonus.

So, algebraically, it looks like:

X * (1 + c/2) + X * (1 + c)

Factor out X

X * { (1 + c/2) + (1 + c) }

Commutative property of addition

X * ( 1 + 1 + c/2 + c )

Simplify sums

X * ( 2 + 3c/2 )

Factor out 2

X * 2 * (1 + 3c/4)

Simplify 3/4

X * 2 * (1 + c * 0.75)

Set c to 1.2 for max stage bonus.
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Last edited by adghar#1824 on Dec 17, 2016, 6:26:36 PM
adghar, wow that's a pretty big formula. thanks for calculating. I'm trying to make a non-crit build with Hand of Wisdom and Action and from what you calculated it looks good on paper. i hope that dps is enough for bosses.
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lailaseth wrote:
adghar, wow that's a pretty big formula. thanks for calculating. I'm trying to make a non-crit build with Hand of Wisdom and Action and from what you calculated it looks good on paper. i hope that dps is enough for bosses.


All I know is that Blade Flurry dps against Malachai and his three stooges is off the walls amazing. This is because I can consistently reach (near) perfect channeling against them.

Other people have other concerns, such as Shaper, and I can't provide input there as I have never tried Shaper and probably won't for a long time :o
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