Filtering Breach Splinters

I would like to include Splinters from breaches in my item filter, but so far it doesnt work. For example, I tried:

Show #
BaseType "Breach Ring" "Splinter of Xoph"
SetBorderColor 255 0 0
PlayAlertSound 9 300

But it doesnt work. How do I filter for these?
Last bumped on Dec 12, 2016, 11:03:43 PM
For splinters you can create groups for all other currency base types,

"
BaseType "Exalted" "Eternal Orb" "Feather" "Mirror of Kalandra"
//-----
BaseType "Regret" "Gemcutter's Prism" "Blessed" "Regal Orb" "Vaal Orb" "Chaos Orb" "Divine Orb" "Silver Coin"
//-----
BaseType "Portal Scroll" "Scroll of Wisdom" "Orb of Transmutation" "Orb of Alteration" "Orb of Augmentation" "Armourer's Scrap" "Blacksmith's Whetstone" "Cartographer's Chisel" "Chromatic Orb" "Glassblower's Bauble" "Orb of Alchemy" "Orb of Chance" "Orb of Scouring"


And all the remaining not listed above will use the next style. Splinter, Sextent, Essense in this case.
But if you want to color code each type of splinter... nope. =/

"
Class "Currency"


For breach rings, for now I just use "rare" + "corrupted". Not like we loot corrupted ring everywhere anyway. Make sure to have this one on top of every other ring filter.

"
Class "Ring"
Corrupted True
Rarity = Rare


Just how I do it now, maybe somebody else got better idea...
Last edited by xonedl#1873 on Dec 13, 2016, 12:07:33 AM

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