Triple Curse

Getting the 2 curse node + wearing a curse ring lets you use 3 curses right? Not capped at 2?
Correct, got the keystone plus Windscream boots myself. If I would acquire on of said rings I could have 4 curses I believe :)
IGN: Cerby / Cerbyy
yes

with 2 rings, the boots with +curse and the node u should even be able to have 5
nvm. ninja'd :D
My (somewhat empty for now) Rampage shop thread: http://www.pathofexile.com/forum/view-thread/1014634
Take a look :)
Last edited by WhisperByte#1952 on Feb 21, 2013, 4:28:54 PM
"
SlayerII wrote:
yes

with 2 rings, the boots with +curse and the node u should even be able to have 5


Have the combo but it is just not practical. You commit 3 item slots to it and casting 5 curses + 2 totems costs a incredible amount of mana and since you have to cast curses nonstop when you have 5 its just not practical.

Better stick to 3 or 4.
still could be fun to at some bosses^^
Tried it in closed beta, had a cold caster shadow focused heavily on crit. Got a Deodre's Damning ring and spent around 7 points to get the permanent curses and additional curse nodes. I was casting Projectile Weakness, Critical Weakness, and Frostbite. It worked well on act bosses, but I encountered tons of rares who were curse-immune so it made the whole deal just a colossal waste.
i too fas fo youuuuuuu
The max amount of curses that can be applied is 5. Two of the curse rings, the curse boots, and the curse nodes add 4, which makes in total 5. Its an expensive route, and I would suggest settling for 4 curses at most.

'It is good to contact a moderator if you feel someone is being a twat' Charan, Forum Moderator

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Sometimes, we have to cross an ocean.-Rhys, GGG
Last edited by Zalm#4445 on Feb 21, 2013, 5:32:13 PM
Elemental Weakness + Vulnerability + Critical Weakness + Frostbite + Temporal chain + couple crit multiplier and i do think you have a perma frozen boss there.
Gamertag : DCDT Dito
From personal experience with a current 3-curse witch I can say that having two curses is great, and the third becomes situational. I only put up a third curse on a big pack or on big resist elites. I use temporal chains + frostbite/elemental weakness.

I find the third curse is rather pointless, though it does come in handy sometimes with big cold resists.

I'd save the 4 points leading to the second curse as it's not just very cost-effective given the cheap 'additional curse' items. Besides, if you group with people, they tend to overwrite your three curses with their own flammability or whatever.

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