Ngamahu's Flame Abyssal Axe molten burst

The new unique axe Ngamahu's Flame Abyssal Axe own molten burst is unable to procc on ansectral warcheif totem eventho it is a melee skill.
Last bumped on Feb 12, 2017, 8:05:40 PM
post it on reddit, will reach more people lol
and thank you, i was going to buy it to try it on warchief. :///
This is the intended behavior of the weapon. The Molten Burst ability is only triggered by your own melee hits.
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Jeff_GGG wrote:
This is the intended behavior of the weapon. The Molten Burst ability is only triggered by your own melee hits.


Ok, I figured that the burst doesn't do damage would be enough of a downside, but thank you for confirming that it's working as intended.
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Jeff_GGG wrote:
This is the intended behavior of the weapon. The Molten Burst ability is only triggered by your own melee hits.

Really missed an opportunity for this axe to be a great Chieftain weapon since it would give a bit more DPS to a primarily defensive ascendancy. Pretty much leaves Warchief builds with the same old Atziri's Disfavour for BiS... Sigh.
so could u make a lit of skills wich can trigger this ? as i testet molten stike also dont work
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
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guggelhupf wrote:
so could u make a lit of skills wich can trigger this ? as i testet molten stike also dont work
It should, AFAIK proc when you hit with the melee portion of the skill (not the meatball part, which is a projectile)
U MAD?
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Docbp87 wrote:
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guggelhupf wrote:
so could u make a lit of skills wich can trigger this ? as i testet molten stike also dont work
It should, AFAIK proc when you hit with the melee portion of the skill (not the meatball part, which is a projectile)


yep tested is again and is works like u said. anyway that this cant be trigger from the warchiefs is just stupid, because it would be one of the usefull gems for this axe. i mean, sunder can trigger it with its wave, ice crash can trigger it with all hit in the aoe ... this is just pointless...
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
"
Jeff_GGG wrote:
This is the intended behavior of the weapon. The Molten Burst ability is only triggered by your own melee hits.


Clearly you need to update wordings and shit. It's like you're setting up more and more "exceptions" that people have to dream about.

Two days ago I actually encountered the Molten Shell enchant. Thought cool we can do something great there! Nop, the "buff" only applies to the armor portion? Cause damage prevention shield is not a buff? Terribly unclear and once again terribly useless.

We got to swim through massive amounts of useless shits before getting something half decent.

1. Remove unclear exceptions
2. Update the 95% useless shoyts to something useful we're not even asking for T1 skill level.

I have little hopes though you're watering down stuff to make it IQ 70 friendly.
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Mischief67 wrote:
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Jeff_GGG wrote:
This is the intended behavior of the weapon. The Molten Burst ability is only triggered by your own melee hits.


Clearly you need to update wordings and shit. It's like you're setting up more and more "exceptions" that people have to dream about.

It’s not an exception. Molten Burst is a skill granted by the axe, and totems can’t use any skills besides the one they’re created with.

"
Two days ago I actually encountered the Molten Shell enchant. Thought cool we can do something great there! Nop, the "buff" only applies to the armor portion? Cause damage prevention shield is not a buff? Terribly unclear and once again terribly useless.

According to the gem tooltip, the only “damage prevention” Molten Shell does is the additional armour, so I’m confused what other effect you mean.

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