What do spells scale off of?

Can someone give me the know how on how spells scale. More specifically fireball/firestorm. Some spells like lightning strike converts your physical damage, but what does fireball scale off of from gear/stats/passives. Is it only spell damage. or does the flat (1-XX) elemental damage on weapons/gear scale it up as well?
It would scale off of fire damage, spell damage, elemental damage (but not weapon elemental damage). Crit chance and crit damage would also increase your dps. It does not benefit from accuracy because spells always hit. It would not benefit from +damage +elemental damage etc. on items. It will benefit from support gems such as Added Lightning Damage.
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h0b0_lemnade wrote:
It would scale off of fire damage, spell damage, elemental damage (but not weapon elemental damage). Crit chance and crit damage would also increase your dps. It does not benefit from accuracy because spells always hit. It would not benefit from +damage +elemental damage etc. on items. It will benefit from support gems such as Added Lightning Damage.


Fire damage from any type? % or flat?
The question is why they don't scale more and better in comparison to low investment attack skills in game.
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KibaArtist wrote:
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h0b0_lemnade wrote:
It would scale off of fire damage, spell damage, elemental damage (but not weapon elemental damage). Crit chance and crit damage would also increase your dps. It does not benefit from accuracy because spells always hit. It would not benefit from +damage +elemental damage etc. on items. It will benefit from support gems such as Added Lightning Damage.


Fire damage from any type? % or flat?


I meant increased fire damage, as you would find in the passive tree. Spells do not benefit from +fire damage on your gear.

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