Question about blight and chaos builds in general
No experience playing with any of the chaos skills but considering giving blight a try despite the fact people seem to shit on it and say it wont be very good.
How do you think blight would fair as our main skill supported with cast while channeling and essence drain + contagion? Possibly just ES and self casting contagion in a separate link. Thoughts on it? Any ideas to make a build like that effective? Last bumped on Nov 29, 2016, 6:42:11 PM
|
![]() |
" That depends on two things we currently have no idea about - targeting, if ED targets cursor location it might be iffy to namelock enemies all the time - triggering multiple spells, by current trigger rules it wouldn't be able to do it at all so I assume it will have special rules We might add the third problem, assuming a 6 link you're running two damage spells with only two damage supports each (contagion is more of an utility spell with that kind of scaling), the reason ED is so good is because it has a lot of good supports. I think going from 5 supports to 2 is going to be more than blight can cover for. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
![]() |
Blight > CwC > Essence Drain will still likely be inferior to Wither > CwC> Essence Drain, assuming current numbers for Blight stand. The advantage to using Wither to CwC Essence Drain is that it allows you to use a Decoy totem (or a Blight totem, if you really want to get Blight in there, and frankly a remote-casting totem is the only way to make good use of Blight's snare anyways) to improve survivability whilst getting all your stuff out there. CwC Wither means you can plant a Decoy, stack Wither, and also stack ED with its on-hit Poison in the same RMB spam. CwC Blight w/ED means you're still in melee range with angry things and no real defense, and you still need a Wither totem so no Decoy butt-savery either, and as Raics said, trying to fit Contagion in the same CwC set-up means very few actual supports, and also that ED and Contagion trade off if CwC follows every other trigger mechanism's new rules.
Unless they do something to Blight itself, there's no really any way to make Blight good. You can only just barely manage mediocre, so far as I know, especially when you're trading away the mobility and distance-based safety ED is supposed to be so very very good at. She/Her
|
![]() |
" What if you lower your definition of "good" to "able to clear magic white-tier Maps" plus "looks pretty" :o Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 |
![]() |
Well, it'd have to actually look pretty, first.
And I suppose adjusting your definition of good is one way to make Blight good. With the added bonus of the actual good builds you play when your Blight build peters out in the 60s feeling absolutely amazing by the same definitions! Also, completely unrelated: going to be swinging that Vortex hybrid Trickster build plan you helped me with as my Breach league starter, Adghar. Will drop you a line and let you know how it goes. She/Her
|
![]() |
Yup :)
"
Off topic
Awesome, good luck!
Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 |
![]() |
" If they give us a rainbow skin for it I'm making a nyan cat build no matter how bad it is :) Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
![]() |
I still think it should be ED as a 6L skill and Blight CWC Contagion (insert support to be determined). You get the damage from ED, the spread of contagion, and additional damage from Blight. Making ED or Blight into a 4L skill as main damage just can't work IMO.
|
![]() |
" That would work better, yeah, though a 1L Blight will probably do no damage. I suppose it all depends on one thing then, is CwC casting the spell right away or after 0,6s, in the latter case the timing may be awkward. Besides, we know what a good ED build looks like, you start a chain reaction and run after it so it doesn't gutter out. Dunno why devs thought there's room for a support skill in there, either Blight works as main or it's DoA. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Nov 29, 2016, 2:52:23 PM
|
![]() |
" The issue with that is that you end up with a weird, janky playstyle where you have to channel Blight until it casts Contagion, then stop channeling Blight to cast ED, then channel Blight some more. Really slows down your Contagioning through packs later on in the game, and it mostly defeats the purpose of a CwC set-up that I can see. Wither > CWC > ED > Void Manipulation > Rapid Decay > Pierce, with Temp Chains and a duration cluster somewhere to offset the RD penalty on Wither, potentially works as a mashup because it doesn't sacrifice too much damage from a regular ED 6L and it lets you spam Wither and Poison-enabled ED at the same time from behind the safety of a Decoy totem. To do the same with Blight you'd have to basically substitute Blight for Wither, which kills your effective range and necessitates a Wither totem again so you can't Decoy and fry. EDIT: " The Lioneye's podcast thing had Rory confirm that you have to wait the initial ~0.6s for the first CWC cast. They did it that way to stop folks from feathering their channeled skill and breaking the game old-school CoC style all over again, so yeah - the timing would be awkward. She/Her Last edited by 1453R#7804 on Nov 29, 2016, 2:57:51 PM
|
![]() |