Shock application and bosses?
" Off the Wiki. So in order to Shock a boss, I have to... 1) be using a skill that has a CHANCE to Shock in the first place, 2) a single cast of that spell needs to do at LEAST 5% of that boss's maximum HP, and 3) for each 5% of their HP a single cast does, the Shock will last less than 1/3 of a second??? So, correct me if I'm wrong, but... Shock is totally useless against bosses? If you're able to blast a boss that hard, and often enough to keep Shock up for any decent amount of time, you kill him in a couple seconds flat without Shock in the first place. Is this accurate? Last bumped on Nov 26, 2016, 9:58:12 AM
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1. Yes. Note that Crits inherently have 100% Chance to apply ailments.
2. A single Hit, not just a single Cast (Ball Lightning hits multiple times, for example). 3. Just a tiny bit less than 1/3rd, yes. Shock Duration effectively reduces the amount of Damage you need to deal. With 100% Increased Shock Duration, every 1% of Max Life dealt gives you 120ms of Shock, meaning you only need to hit 2.5% of Max Life to reach the minimum threshold of 300ms. Additionally, as that quote also states, the Life bonus from additional party members is ignored for Shock calculation. If a boss has its Life doubled from party size, and you have 100% Shock Duration, you need to hit it for 1.25% of Max Life to Shock. Being able to Shock bosses in party play is extremely good. And, if you can Shock a boss, it still dies faster with Shock than without. Period. Last edited by Vipermagi#0984 on Nov 26, 2016, 9:23:41 AM
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Yeah, Shock seems super useful for group play for sure. Every party needs at least 1, in my opinion.
I was gonna ask that about Shock duration. So Shock duration literally lowers the HP threshold to Shock bosses? I currently have 110% Shock duration, and now I'm eyeballing Thunderfist. Might buy a pair, if it works that way, that might make boss shocking a lot easier. Might look into many other sources of big Shock duration, too! Any recommendations? Also, while we're here... Shock says "50% increased damage," but I don't think they mean the formula keyword increase or more, right? It's literally just, +50% of whatever an attack's final damage would be? i.e. I guess, a final multiplicative layer in the formula? Last edited by ShadyC#1006 on Nov 26, 2016, 9:31:46 AM
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Aaaaaaaaand another question, actually...
Generally speaking, would you say Conductivity or Assassin's Mark is a better curse for lightning users using Elemental Overload? Also, regarding Assassin's Mark, it says enemies take X% increased damage from crits, but is that actually considered a crit multiplier that would be ignored by Elemental Overload, or is it separate and would work with EO? Also, for clarification... If a crit has a 100% Shock chance, it still has to meet the criteria of dealing X% of a target's max life, right? Otherwise there'd be no proper duration formula, I suppose? (Also, thank you for your responses!) Last edited by ShadyC#1006 on Nov 26, 2016, 9:38:44 AM
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Shock doesn't say 50% Increased Damage - it says Increased Damage Taken. This is the same modifier seen on for example Abyssus (specific to Physical Damage taken), Fortify (only against Hits), and Artic Armour (Less Fire/Phys taken).
Assuming the enemy has no other Increased/Reduced Damage Taken modifier active, Shock simply multiplies your final Damage by x1.5. e; Agnerod East is pretty funky for Shock Duration, but kinda gimmicky. EDIT2: I would say Conductivity is better. Orb of Storms + Crit Chance + Culling is pretty nice against bosses, keeps the Overload going, Culls. AssMark doesn't really do much besides keep EO going. Assassin's Mark multiplies the Extra Damage taken from a Crit. Due to Elemental Overload, your Extra Crit Damage is zero. :P Yes, even with 100% Shock Chance, the minimum duration criterium exists. Last edited by Vipermagi#0984 on Nov 26, 2016, 9:43:17 AM
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" Hahaha, yeah, I was just sifting through Uniques with "shock duration" on Ctrl F, and saw that staff. I just don't think I can justify using a 2h weapon, ya know? I think my current MH OH combo is probably better? I got that wand for 5 Chaos. I think it's one of my best purchases in this entire game. |
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