bugged graphics with DX11 64bit client


Same issues, none since switching back to 32-bit/DirectX 9 but looks like crap again :(

Win 7 Pro AMD GPU


Same thing here, light blue triangles/spikes appear in the middle of the screen for like 1-2 seconds then disappear. Doesn't happen that often tho.

Core i5 6600
Nvidia GTX 1060 6GB
Win 7 64bit
DX11 Client
I have some graphical glitches with the DX11 client on my w7 64bit 770gtx / i5 4670

It's hard to describe them, but they occurred a bunch when my friend was playing with a pirate captain as a spectre and that one had some charges on him or something.
Basically it causes "lines" to appear centered on the effect of those flaming charges and they extend outwards infinitely. It was really only happening whenever that spectre was not in the center of my screen but just out of range.

I've had similar things happen rarely in a few other places. Tried to get a screenshot of it but couldn't manage.

It looks a bit like this: http://s303.photobucket.com/user/kixflayme/media/SPORE_BUG.jpg.html

Except much less drastic and cluttered, it's only a few lines and shapes extending outwards from the spectre or other effects occasionally.

Wish I could explain it better.
I'm having the same corruption after about 30mins to 1 hour of playing. after i restart client it works fine again for a while.
Yep. Restarting seems to solve it for a few mins. But still, cant restart the game all day as soon as im in maps or lab....

Changing back to pure Direct9 solves the Problem. So I have to play with avarage of 30 FPS(Direct9) or keep restarting all day with good fps(Direct11).
Wth...
0 Fun atm-.-

Win 7 64bit
i7-4790k
16gb ram
AMD R9 390

Could REALY use some help here GGG....
Last edited by RebornKing#1480 on Dec 3, 2016, 8:32:21 AM
So I thought this problem was fixed until I realized the client simply defaulted back to DX9EX even in the 64bit lol. I changed it back to DX11 and still get the artifacts/triangle things.

Now I'm having another problem with DX9 too.. It's a very small stutter, like a milisecond, as if the game is loading something from the SSD, but it happens every screen or 2. It's strange because I blanket the screen with spells and have no stuttering at all but just running on an empty screen it wants to do this almost unnoticable stutter.

Another odd thing is that with settings Higher it seems to happen less lol. So with textures on high and shadows on high it is less noticable wtf.

Updated radeon settings drivers again to no avail... Noticed the guy before me RebornKing has a very similar system to me as do many others...

Still no word from GGG
I don´t want to spoil the party, but I doubt this can be fixed. Dx11 is well known for these issues, be it driver crashes or artifacts.

It´s the API in combination with Windows, it´s poorly coded and always conflicts with newer hardware. That´s why Dx9 always performs smooth, but Dx11 not. The list of games is long, be it WOW, BF, HL2, ESO or D3. All suffer under these problems and so far, no company was able to fix it.

You can try to downclock your GPU, you can try to swipe old drivers from your HDD, but it will not help much, as the API conflicts with pretty much everything new on your drive. Aero, a media player like VLC, recording software, sound drivers and so on.

What helps is an older GPU or Win 10, I always had smooth gameplay with a 6870 or 6850, but also older Nvidia cards might help. This is not a fix though, as you will never have a system that only uses old soft and hardware and DX11 is hardcoded into windows, so you can not uninstall it either.

Don´t mix this up with badly cooling setups though, the symptons are equal, but the cause a different one. Especially if you run overclocked and stock cooled systems, these problems show up more frequently.

While GGG does some things wrong, the DX driver crash and artifacts are not their fault.

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