Odds of certain corruption outcomes

Is there any info about percentage chance of different outcomes from corruption?

Like, what are odds to roll +1 curse amulet, +1 level on body armour, etc.
Last bumped on Nov 17, 2016, 2:07:59 PM
See here.

Note that these seem to be overall chances when vaaling, not chances if you get the implicit outcome.
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Last edited by viperesque#7817 on Nov 17, 2016, 4:42:08 AM
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viperesque wrote:
See here.

Note that these seem to be overall chances when vaaling, not chances if you get the implicit outcome.

This list lacks a lot of corruptions :( That's all what we exiles have to weight our chances?
Last edited by SunL4D2#6224 on Nov 17, 2016, 5:08:44 AM
+1 arrow quiver - easy
+1 EC belt - easy
+1 curse amulet - meh chance, but you'll get it anyway
+1% res amulet - dont bother, you'll never get it
177
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toyotatundra wrote:
+1 arrow quiver - easy
+1 EC belt - easy
+1 curse amulet - meh chance, but you'll get it anyway
+1% res amulet - dont bother, you'll never get it

I corrupted a dozen of amus and get +1 Max res. Corrupted like 30 quivers - not +1 arrow. Corrupted like 20 belts - never got any implicit, they only become corrupted :( So I call bullshit.

How about this one? I met it by accident and I'd like to meet it again, on something wearable. Doesn't look very obscure, does it? (fingers crossed).
Burn all the orbs!
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skuadak wrote:

How about this one? I met it by accident and I'd like to meet it again, on something wearable. Doesn't look very obscure, does it? (fingers crossed).


That corruption is basically worthless. The problem is that "-10 physical damage taken" would be nice... in act 1 normal. Beyond that, you are taking wayyy more damage than that, and since it doesn't scale in any way...
U MAD?
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Docbp87 wrote:
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skuadak wrote:

How about this one? I met it by accident and I'd like to meet it again, on something wearable. Doesn't look very obscure, does it? (fingers crossed).


That corruption is basically worthless. The problem is that "-10 physical damage taken" would be nice... in act 1 normal. Beyond that, you are taking wayyy more damage than that, and since it doesn't scale in any way...


Shame, I had tiny ray of hope that this mod is doing as well in nerfing phys hits as t1 flat phys roll on ring in buffing physical hits (i.e. pretty good). They are actually even (roughly).
No ray of hope, tho, just usual misery and fear of death from koala rain :(
Burn all the orbs!

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