Damage Taken Conversion Curses

Phantom Pain
Curses all targets in an area, making them convert received damage to a new type.

31-50% of Fire Damage taken as Lightning Damage
Unaffected by curse effect modifiers.
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per 1% quality .25% increased damage taken


There's all the greatwolf variants of this mod that could also be made into a whole curse series.

50% of Cold Damage taken as Fire Damage
50% of Cold Damage taken as Lightning Damage
50% of Fire Damage taken as Cold Damage
50% of Fire Damage taken as Lightning Damage
50% of Lightning Damage taken as Cold Damage
50% of Lightning Damage taken as Fire Damage


There's the problem of stacking the curse variants but it could be resolved if there was only one curse. It could be done as a single gem and its variant would depend on the socket that it's in and the surrounding sockets. A white gem. The socket the gem is in determines the starting damage type, the adjacent sockets determine the damage it is converted into. If the curse is seated next to two sockets of different colors the damage conversion is split between them.

Red - Fire
Green - Cold
Blue - Lightning
White - Physical/Chaos

Example Links and where the curse gem is located for its effects
R-R-G-B-G-W
Position 1R R->R
50% of Fire Damage taken as Fire Damage

Position 2R R<-R->G
25% of Fire Damage taken as Fire Damage
25% of Fire Damage Taken Cold Damage

Position 3G R<-G->B
25% of Cold Damage taken as Fire Damage
25% of Cold Damage taken as Lightning Damage

Position 4B G<-B->G
50% of Lightning Damage taken as Cold Damage

Position 5G B<-G->W
25% of Cold Damage taken as Lightning Damage
12% of Cold Damage taken as Physical Damage
12% of Cold Damage taken as Chaos Damage

Position 6W G<-W
25% of Physical Damage taken as Cold Damage.
25% of Chaos Damage taken as Cold Damage.

Even though the white socket with curse reflection could be pretty strong, it requires a specific corruption on shackles of the wretched to reliably curse yourself with the good effect.

It's fairly build enabling and with all the other goofy conversion stuff in the game right now, why not add another layer into it that the player has a chance to reliably obtain that isn't locked down into a unique.
Last bumped on Oct 12, 2016, 12:32:34 AM
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I like the idea behind this. It sounds interesting for elementalists, among other classes, of course. One question though: How would curse effect work with this particular curse? Would it only increase the conversion ratio, while not increasing the raw damage, or would inc-curse effect actually increase the raw damage? Sorry if you put that down somewhere and I just happened to miss it. Just want to know what you would think is the order of operations when this curse is in play?
[quote="ScrotieMcB"]It's just, like, people's opinions, man.

But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote]

Mors edited this post first.
"Unaffected by curse effect modifiers."
The conversion is too build dependent so there's no reason to have the strength be modifiable. I'm not even sure if the leveling 31-50% conversion should be there or if it should only be a flat 50% across all levels. I'm not even sure if it should be a curse or some other type of debuff like an offensive aura or some non aura reservation skill.

There are also definite abuse cases for using it with curse effect on yourself to mostly ignore damage types.


Maybe damage conversions happen once. No fire->cold->lightning->fire loops. Fire can become cold damage and cold can become fire danage. It would clear up that problem.
"
Ghudda wrote:
"Unaffected by curse effect modifiers."


Yeah, I was afraid of that, sorry.

"
Ghudda wrote:
The conversion is too build dependent so there's no reason to have the strength be modifiable. I'm not even sure if the leveling 31-50% conversion should be there or if it should only be a flat 50% across all levels.


Well, if the only purpose of levelling this as a gem would be increasing the curse radius, I guess you could almost make it a Keystone. Because we all know how curses are being applied these days.

Or am I missing something important here?

Oh, I think I do, gem quality, of course.

I would like to add though that I am actually in favour of having it start on 30%, so a lvl 21 gem would provide 50% conversion. But I guess that's an arbitrary detail at this point.

"
Ghudda wrote:
I'm not even sure if it should be a curse or some other type of debuff like an offensive aura or some non aura reservation skill.

There are also definite abuse cases for using it with curse effect on yourself to mostly ignore damage types.


An offensive aura sounds a lot like blasphemy though. I think a self-buff, similar to tempest shield would be in order. I mean, you cast that buff, and whenever you use a skill that this buff would work with, it refreshes duration. Something along those lines. It would also prevent abuse by cursing oneself.

"
Ghudda wrote:
Maybe damage conversions happen once. No fire->cold->lightning->fire loops. Fire can become cold damage and cold can become fire danage. It would clear up that problem.


Why not run with fire -> cold -> lightning -> fire? It would actually make that mastermind of dischord ascendancy node from the elementalist class somewhat attractive. It doesn't have that many good uses at the moment. The only one I can think of right now actually is whispering ice with cold to fire conversion. Why not make this a thing? The more I think about it the more I like it.

EDIT: Though on second thought, if that skill gets to work with mastermind of dischord the way I personally would like it to, it should be a mana reservation skill, actually.
[quote="ScrotieMcB"]It's just, like, people's opinions, man.

But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote]

Mors edited this post first.
Last edited by Sure_K4y#1656 on Oct 12, 2016, 12:48:58 AM

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