Cast When Damage taken + multiple spells?

i am very confused about this skill linked with multiple spells.

could you pls explain what happens when:


1. cwdt + immortal call + immortal call
2. cwdt + immortal call + molten shell
3. cwdt Level 20 + immortal call not linked with cwdt Level 19 + immortal call
4. cwdt Level 20 + immortal call not linked with cwdt Level 20 + immortal call

a: wich skill has the damage count to trigger the cast ?
( are there more than one dmg counts?)

b: on wich cooldown does the damage count pause ?
(cd from cwdt /cd from linked spell / cd from cwdt and linked spell / cd from both linked spells?)

c: will there be cast more than one spells at same time? if not: will the damage count start at 0 again ?

i hope someone can understand what i wrote here :-)


Last bumped on Sep 21, 2016, 7:35:42 PM
Each linked skill has a separate counter but when a skill is on cooldown it's on cooldown globally.

This example should clarify it

You got immortal call with 500 damage counter and another one on a different cwdt gem with 1000 damage counter along with, say, ice spear. let's call them IC1 and IC2 respectively. Immortal call has a native 3s cooldown and Ice spear has none.

you receive 300 damage, IC1 counter = 300, IC2 counter = 300, IS counter = 300
you receive 300 damage, IC1 counter = 500, IC2 counter = 600, IS counter = 600
IC1 goes off and puts Immortal call on 3s global cooldown
you receive 300 damage, IC1 counter = 0, IC2 counter = 600, IS counter = 900
you receive 300 damage, IC1 counter = 0, IC2 counter = 600, IS counter = 1000
IS goes off and puts Ice spear on global 250ms cooldown
Immortal call cooldown runs out
you receive 300 damage, IC1 counter = 300, IC2 counter = 900, IS counter = 0
Ice spear cooldown runs out
you receive 300 damage, IC1 counter = 500, IC2 counter = 1000, IS counter = 300
IC in higher priority socket goes off and puts Immortal call on 3s global cooldown
you receive 300 damage, IC1 counter = 0, IC2 counter = 0, IS counter = 600
Immortal call cooldown runs out
you receive 300 damage, IC1 counter = 300, IC2 counter = 300, IS counter = 900
you receive 300 damage, IC1 counter = 500, IC2 counter = 600, IS counter = 1000
IC1 and IS go off in sequence determined by socket priority, IC goes on 3s cd, IS goes on 250ms cd
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Last edited by raics#7540 on Sep 21, 2016, 6:46:48 PM
thanks, thats a good answer!
so the following Statement are true?

1.
cwdt + immortal call + immortal call is senselessly cause one immortal call wont be used

2.
spell a + cwdt 1 not linked with spell b + cwdt 2
does the same like
spell a + spell b + cwdt 1 as long as cwdt 1 has same Level like cwdt 2 !?


would be nice if i could use 2 immortal calls with 2 different cwdt levels so, that they halfe the time to reach the damage Counters max . but this issnt possible cause they will allways Chance there temporal distances.


Yes, those are both true.
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