almost EVERYONE is experiencing latency lag!!! and GGG?

This week is driving me freaking insane! I have emailed GGG about this issue and now it has been days and still got no respond from them. When i look at the forum about this issue from other peopel's post, still no responds from GGG. For the love of god GGG at least freaking WRITE SOMETHING to confirm this issue to at least give us a sign of a god damn hope that we know that you're gonna be fixing it. because leaving us hanging here is gonna result people leaving the game for good, because my friend already gave up and left the game possibly for good because it was seriously unplayable. before the hotfix 2.4f, EVERYTHING was smooth, i no lag or whatsoever. but after 2.4f, everything went to SH!T. I have died soooooo many times because game freezes for a sec, and then everything catches back up. here are my proofs....look at the graph from the top right, as you can see the latency is constantly spiking for no reason. was just in my hideout idling.



i got more during the action, and died from lag.

sad part is, there is no solution on our end. My firewall is disabled for this game.
Last bumped on Sep 21, 2016, 2:19:42 PM
I've seen a handful of people claim that they fixed this problem by disabling the multithreading option. Have you tried doing this to see if turning it off works for you as well?

If that doesn't help, please post a WinMTR.

GGG have posted a guide on how to do so, found here;
https://www.pathofexile.com/forum/view-thread/1377789
"
Sarno wrote:
I've seen a handful of people claim that they fixed this problem by disabling the multithreading option. Have you tried doing this to see if turning it off works for you as well?


thing is, multithreading option have absolutely nothing to do with network problems, i did try it but its the same, and by disabling it, it just makes everything on screen worse. so no, it doesn't help.
"
SilentButthole wrote:
thing is, multithreading option have absolutely nothing to do with network problems, i did try it but its the same, and by disabling it, it just makes everything on screen worse. so no, it doesn't help.

You take the time to reply, but you don't want to post a WinMTR trace route as Sarno recommended? The trace shows issues for everything along your route; not just your system or ISP, but access points and GGG's hosting provider.
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░░░░░░░░ cipher_nemo ░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
well they said the servers are taking alot more memory since the patch, maybe its related to that? memory full -> write to slow disk, desync lag etc...
"
cipher_nemo wrote:
"
SilentButthole wrote:
thing is, multithreading option have absolutely nothing to do with network problems, i did try it but its the same, and by disabling it, it just makes everything on screen worse. so no, it doesn't help.

You take the time to reply, but you don't want to post a WinMTR trace route as Sarno recommended? The trace shows issues for everything along your route; not just your system or ISP, but access points and GGG's hosting provider.


|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| No response from host - 100 | 443 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 442 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 442 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 442 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 442 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 442 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 442 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 442 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 442 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 442 | 0 | 0 | 0 | 0 | 0 |
| 6f.28.559e.ip4.static.sl-reverse.com - 2 | 442 | 437 | 21 | 25 | 47 | 30 |
|________________________________________________|______|______|______|______|______|______|
WinMTR - 0.8. Copyleft @2000-2002 Vasile Laurentiu Stanimir ( stanimir@cr.nivis.com )
"
SilentButthole wrote:
"
cipher_nemo wrote:
"
SilentButthole wrote:
thing is, multithreading option have absolutely nothing to do with network problems, i did try it but its the same, and by disabling it, it just makes everything on screen worse. so no, it doesn't help.

You take the time to reply, but you don't want to post a WinMTR trace route as Sarno recommended? The trace shows issues for everything along your route; not just your system or ISP, but access points and GGG's hosting provider.


|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| No response from host - 100 | 443 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 442 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 442 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 442 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 442 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 442 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 442 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 442 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 442 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 442 | 0 | 0 | 0 | 0 | 0 |
| 6f.28.559e.ip4.static.sl-reverse.com - 2 | 442 | 437 | 21 | 25 | 47 | 30 |
|________________________________________________|______|______|______|______|______|______|
WinMTR - 0.8. Copyleft @2000-2002 Vasile Laurentiu Stanimir ( stanimir@cr.nivis.com )

You're not getting any response because you're using an outdated version of WinMTR. Upgrade to the latest and run it again. The 0.8 version doesn't work correctly anymore.
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░░░░░░░░ cipher_nemo ░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| 192.168.0.1 - 0 | 337 | 337 | 0 | 0 | 17 | 0 |
| d28-23-1-194.dim.wideopenwest.com - 2 | 314 | 308 | 8 | 13 | 99 | 10 |
| dynamic-76-73-172-177.knology.net - 2 | 318 | 313 | 8 | 14 | 38 | 11 |
| 76-73-167-66.knology.net - 3 | 310 | 303 | 8 | 13 | 34 | 10 |
| user-24-236-73-13.knology.net - 4 | 295 | 285 | 21 | 27 | 66 | 22 |
| dynamic-75-76-35-14.knology.net - 1 | 329 | 327 | 21 | 27 | 81 | 39 |
| dynamic-75-76-35-13.knology.net - 4 | 297 | 287 | 20 | 26 | 44 | 36 |
| te3-5.bbr01.eq01.wdc01.networklayer.com - 2 | 314 | 308 | 20 | 26 | 121 | 25 |
| ae0.dar01.wdc01.networklayer.com - 4 | 298 | 288 | 21 | 26 | 48 | 22 |
| po1.fcr06b.wdc01.networklayer.com - 2 | 318 | 313 | 21 | 27 | 89 | 24 |
| 6f.28.559e.ip4.static.sl-reverse.com - 3 | 310 | 303 | 21 | 27 | 53 | 31 |
|________________________________________________|______|______|______|______|______|______|
WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider
Looks like you are seeing packet loss as soon as data passes your local router.

Here is the first two lines of your route:

| 192.168.0.1 - 0 | 337 | 337 | 0 | 0 | 17 | 0 | - This looks fine. Most likely your home router.

| d28-23-1-194.dim.wideopenwest.com - 2 | 314 | 308 | 8 | 13 | 99 | 10 | - This is immediately after data goes out past your router. You are starting to see latency spikes, and a worrying about of packet loss.


The packet loss you are seeign continues on throuout your entire route. This looks to be either a local problem with your router, or a problem with your ISP.

This isn't something GGG can do anything about, obviously.

I realize this isn't the response you were expecting / hoping for. Feel free to submit that report for a 2nd opinion to any tech source you trust.

The good news is, with a bit of local troubleshooting, you should be able to correct this without having to wait for GGG to go through repairs at the host side.
"I would have listened... I would have understood!" - Scion

Have you removed Asus ROG/GameFirst yet?
"
MaxTheLimit wrote:
Looks like you are seeing packet loss as soon as data passes your local router.

Here is the first two lines of your route:

| 192.168.0.1 - 0 | 337 | 337 | 0 | 0 | 17 | 0 | - This looks fine. Most likely your home router.

| d28-23-1-194.dim.wideopenwest.com - 2 | 314 | 308 | 8 | 13 | 99 | 10 | - This is immediately after data goes out past your router. You are starting to see latency spikes, and a worrying about of packet loss.


The packet loss you are seeign continues on throuout your entire route. This looks to be either a local problem with your router, or a problem with your ISP.

This isn't something GGG can do anything about, obviously.

I realize this isn't the response you were expecting / hoping for. Feel free to submit that report for a 2nd opinion to any tech source you trust.

The good news is, with a bit of local troubleshooting, you should be able to correct this without having to wait for GGG to go through repairs at the host side.


thank you. sounds like there is an interferance between my home and their server right? thats sad, other games doesn't do that, but this.

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