[2.4.0] shocking grounds ignoring "Cannot be Shocked"

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Updated the original post with pretty much everything.
GGG, we need some clarification.
Thx in advance =]
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I'd also love to see some clarification on this.

I've been using Veruso's Battering Rams both this (essence) and in the previous (prophecy) league and I was unaffected by shocking ground with full endurance charges in the latter.

This isn't the case anymore, even with full endurance charges up, shocking ground applies the shocked debuff to me (even though it should prevent that from happening, if I understand the quote from Bex correctly).

Some people suggested that the shocked debuff from shocking ground is merely visual, while having the "cannot be shocked" status active, and as such will not apply the increased damage taken - I am curious if that's true.

An official GGG response would be appreciated.
Last edited by Jankalor#6579 on Sep 20, 2016, 1:49:08 PM
There was 2 mechanics, shocked is a status ailment cause by a crit(or hit with shock chance), shocked ground gives the same sort of debuf but is not a shock.

Same deal with ignite and burning, you can still burn if you stand in fire or the beam form searing bond
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
Hello guyz =]

@Jankalor :
Nice to see another Fairgraves/Veruso lover, i was starting to feel a bit alone...

@lagwin1980 :
Yeah, and i believe shock & shocking grounds have always been 2 separate things.
However, even if the actual wording wasn't accurate, "cannot be shocked" has also prevented the extra damage from shocking grounds since 1.2.0.
We're at a point where we want to know why that behaviour suddenly changed after 2 years without any apparent reason (hence the bug report section), rather than if it should work like that or not.
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Last edited by xhul#1978 on Sep 21, 2016, 12:46:22 AM

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