[2.4.0] shocking grounds ignoring "Cannot be Shocked"
Welcome =]
Basically, "Cannot be Shocked" used to prevent the 50% increased damage taken while standing on shocking grounds since patch 1.2.0. Since 2.4.0, it's not the case anymore, for a still unknown reason. For the record, I'm a heavy Fairgraves' Tricorne user (i love fishing), and i instantly noticed the change by seing the DOT from Blood Rage increase significantly. I'm not sure if all possible damage sources actually get the increase, cause it's hard to verify, but my intuition tells me it's global. According to my researchs, it appears a lot of people actually think "Cannot be Shocked" never prevented the damage increase. I guess it's because it's not easy to notice, but also because prior to 1.2.0, it wasn't the case, which leads to lots of misinformation. Anyway, for those who still don't believe me (1.2.0) : " Now, it's important to note that "Cannot be Shocked" got a bit reworked in 2.4.0, more specifically : "That statement is a bit hard to understand, let's be honest. If i try my best to get the right meaning from that, i'd say it could be summarized by these 2 : > Having an item with "Cannot be Shocked" prevents any further shock status from being applied. > If you're already shocked, the action of equipping such item won't cancel that pre-existing shock status. In other words, "Cannot be Shocked" now has a fully "passive" effect, prevention, but not removal. At least that's how i understand it. Anyway, as far as i'm concerned, that change alone doesn't explain what happened with shocking grounds, especially since those technically don't apply a regular shock status ailment in the first place. So, i'm definitely waiting for some reply from GGG about that. Was that interaction simply broken as a side effect from that 2.4.0 change ? or was that intended to stop "Cannot be Shocked" from preventing the damage increase ? Knowing how far the item you want to use works, matters. Love, xhul PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY Last edited by xhul#1978 on Sep 16, 2016, 4:20:03 AM Last bumped on Sep 22, 2016, 1:39:53 AM
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Being on shocked ground is slightly different mechanics wise than getting shocked. The only thing that will make you unaffected by shocked ground are Brinerot Whalers (iirc, there may be another item out there that I haven't seen or heard about).
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "Your mother was a hamster and your father smelt of elderberries!" Last edited by Aragorn14#7418 on Sep 11, 2016, 8:40:07 AM
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The game handles it differently than regular shock, no doubt about that.
But then i have 2 problems : 1) Using Fairgraves' since long ago, and i only noticed Blood Rage behaving differently since 2.4.0 (before that, shocking grounds had no visible effects on me, but now, it's as if i was cursed with Vulnerability). 2) Even if that was an intended change by GGG in 2.4.0, the words "Fairgraves Tricorne prevents you being shocked" sound general enough to apply to any source of shock triggering, floors or not. Any more clarification appreciated =] PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY Last edited by xhul#1978 on Sep 11, 2016, 11:08:14 AM
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I read the patch note as though they were making things consistant by making all such items now also remove any pre-existing ailment where as previously only some items did that.
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Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's |
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I read the opposite.
What i understand is that now, those items don't remove shock anymore, but they still prevent further shock status being applied. Probably because prior to 2.4.0, the action of equipping such item was also removing existing status on the character. Anyway, either way you look at it, even if that indirectly affects how the shock status from shocking grounds is processed, all i see now is that my Fairgraves' Tricorne successfully prevents the shock from my Vinktar flask, but not from shocking grounds. Furthermore, if the 50% damage increase you get by walking on grounds has always been something "different" than regular shock, then i would have noticed that difference long ago. Something definitely changed, and the 2.4.0 patch note about shock doesn't explain that, at all. PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY Last edited by xhul#1978 on Sep 11, 2016, 8:40:50 PM
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Hmm, Shocked ground is/was designed to be different to other sources of Shock but it has been an incredibly long time since I was involved in a discussion of it and I can't remember the details anymore.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's |
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Yeah, looks like shock has evolved quite a bit since the early days.
Anyway, i'll continue to bump this thread as long as i don't know if that obvious 2.4.0 change was intended or not. PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
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PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
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Aight, i digged a little bit more, so that people would actually believe me when i say that "cannot be shocked" stuff used to prevent the increased damage from shocking grounds since long ago.
So, here is what we used to have, from 1.2.0 patch notes : " And here is what we have in 2.4.0 : " So yeah, i guess we have 2 possibilities : 1) GGG didn't intend to alter that interaction > fix needed 2) GGG intended to stop "cannot be shocked" from working on shocking grounds > clarification needed Thx in advance =] PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY Last edited by xhul#1978 on Sep 14, 2016, 2:01:38 AM
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