The amount of health bosses have now is actually insane.

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IceDeal wrote:
They have more life but damages are still manageable, I like it so far because it make the game more interesting and not just a one shot fest.

It's more interesting but the leveling process feels a lot slower despite the new system, so I have mixed feelings. The grind is real(er).
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
"
Tempada wrote:
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IceDeal wrote:
They have more life but damages are still manageable, I like it so far because it make the game more interesting and not just a one shot fest.

It's more interesting but the leveling process feels a lot slower despite the new system, so I have mixed feelings. The grind is real(er).


I'd much rather have a steady pace of leveling (even if slower), with balanced and interesting fights, rather than Sanic the hudgheg crazy bullet ride, where I hit a wall out of the blue (in form of one-shot).
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
Last edited by Perq#4049 on Sep 9, 2016, 8:38:48 AM
Find it weird that people want interesting/engaging non-one shot bosses "for risk vs reward" but in reality they are okay with one shotting them as loot pinatas anyway.
Last edited by RagnarokChu#4426 on Sep 9, 2016, 8:41:37 AM
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RagnarokChu wrote:
Find it weird that people want interesting/engaging non-one shot bosses "for risk vs reward" but in reality they are okay with one shotting them as loot pinatas anyway.


Define are okay with.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
"
RagnarokChu wrote:
Find it weird that people want interesting/engaging non-one shot bosses "for risk vs reward" but in reality they are okay with one shotting them as loot pinatas anyway.


I prefer interesting fights for sure. I have not reached maps yet on a new character though, so I cannot really say anything about the topic. On my Standard Ranger, it seems fine.

The problem is the hugely diverse damage output of different end-game characters, which in turn is a pretty direct result of power creep, combined with the fact that on the other hand 6-links and top-end gear are still very hard to find / get close to.
Remove Horticrafting station storage limit.
Last edited by Char1983#2680 on Sep 9, 2016, 9:27:14 AM
"
Perq wrote:
"
RagnarokChu wrote:
Find it weird that people want interesting/engaging non-one shot bosses "for risk vs reward" but in reality they are okay with one shotting them as loot pinatas anyway.


Define are okay with.


I mean if you speak English I assume you understand sentence structure and know the words "are", "okay" and "with".

Which would implied that they are neutral or satisfied with the outcome of one shotting them as loot pinatas, as oppose to something being remotely difficult/mechanical since people hop on the forums right away to complain about it.

You rarely have threads going "Thanks GGG best game ever, that 10 min fight that caused me to think + die a couple times learning the fight ect" or "I truly enjoy having to deal with all of the boss mechanics over 3 mins instead of one shotting him before".

But the other hand is a different story.
Last edited by RagnarokChu#4426 on Sep 9, 2016, 9:32:55 AM
well what did you expect? most bosses just spam 1 thing and that is about it. look at the supergoat boss or the superrhoa boss. they do one thing and that is it. if they had lower health you or anyone for that matter would body them in a manner of seconds. they need more health to draw the fight out so it simulates difficulty without providing it.



Still failing to solve "The Riddle of Melee" 4.0 HYPE!!!
SILLY BITCH...THE EAGLES ARE COMING!!!
THE EAGLES!!! (bleeds out from a wound to the gut)
the eagles...are...coming...(coughs)...the eagles...
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Char1983 wrote:
The problem is the hugely diverse damage output of different end-game characters, which in turn is a pretty direct result of power creep, combined with the fact that on the other hand 6-links and top-end gear are still very hard to find / get close to.


Right. Last league I decided to play Blade Vortex since I'd never tried it before. It was the sort of regular non-crit, non-meta build I almost always play. I still ended up with fantastic clear speed and was able to clear Core without dying. I also had some Reaches drop on that character, so I made a non-crit, pure lightning damage Lightning Arrow build. I've never seen bosses die that fast in my life.

On the rare occasions that what I want to play overlaps with whatever skill GGG decided should be ridiculously powerful at that moment, my builds are really good. Most of the time they're average or pretty bad, and an absolute joke compared to the top builds. I make my builds almost the exact same way every time just because that style is much easier to do self found (non-crit with a mix of dodge, spell dodge, MOM, and evasion).

It's annoying that my builds will either be amazing or complete garbage, and which one they are has very little to do with me. It's all about GGG's balance team.
GGG painted themselves into a corner by letting the aoe damage potential get way out of control. Now they've found the need to adjust things based on the 1%

Look for things to get far worse going forward.
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Jennik wrote:
"
Char1983 wrote:
The problem is the hugely diverse damage output of different end-game characters, which in turn is a pretty direct result of power creep, combined with the fact that on the other hand 6-links and top-end gear are still very hard to find / get close to.


Right. Last league I decided to play Blade Vortex since I'd never tried it before. It was the sort of regular non-crit, non-meta build I almost always play. I still ended up with fantastic clear speed and was able to clear Core without dying. I also had some Reaches drop on that character, so I made a non-crit, pure lightning damage Lightning Arrow build. I've never seen bosses die that fast in my life.

On the rare occasions that what I want to play overlaps with whatever skill GGG decided should be ridiculously powerful at that moment, my builds are really good. Most of the time they're average or pretty bad, and an absolute joke compared to the top builds. I make my builds almost the exact same way every time just because that style is much easier to do self found (non-crit with a mix of dodge, spell dodge, MOM, and evasion).

It's annoying that my builds will either be amazing or complete garbage, and which one they are has very little to do with me. It's all about GGG's balance team.

That's because GGG has a strictly no-fun-allowed policy and will nerf everything top tier, or doing well in the season.

Even more so if it's a new mechanic or different off-meta build that been doing good, are almost allergic to diversity not personally GGG approved.

Whispering ice build? Nerf
incinerate? Nerf
prolif-anything? Nerf
Summoners or specters being good? nerf
Righteous fire? Nerf
CoC? Not allowed that once enough people complained about it
Focusing on core mechanics and items that use them like ingite nerf?
Want to use vaal spells like V-molten shell or V-sparks? nerf
Any good melee skill ever? Nerf
MoM builds? nerf
Spectral throw of any variant? Nerf
Any combo of specific gear that is good for your character like block + BoR? Nerf!
Ect Ect.

Remember if GGG doesn't approve of it or top tier, it's prob going to get nerfed. Although it's not 100% GGG fault since they also semi-listen to the excessive whining about any type of decent builds in the forum for "diversity".
Last edited by RagnarokChu#4426 on Sep 9, 2016, 10:21:42 AM

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