LA Marauder. Iron Grip or not?
I know that Iron Grip only grants a partial amount of damage, the lowest end - but, with all that str that marauder naturally get, it would seem that it is a big boost in DPS - plus, elemental weapon damage nodes / health / resist nodes are all near Iron Grip. It also sets you up for getting an easy 50 dex for gear. Worth picking up?
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAMwD2zJ-OuE8LT8nUFBUSVhjXz9fqmebaHRs9m6qc-F343q4guSI8YqvjM-QEZSgpleuPq6Ttz653cauxtjUj9hN2mLnUudj7w7yL_JF9kj3iP4K
The final build would look something like this.
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAMwCcQPbBLMFLQ48Dq0UTRRxFm8Y2xkuGYUaOBpsIWAkiySqJ9Un7Si1KU8ppTIJMn4yiTbpOlI62DrhPC09Dz8nQKBBqkOcUFBUSVWpVcZWBFfiWGNdAF8_X6pgS2CIYVJnvWh0bPZuqnKpc-F07XTxd-V6uHrvfLt82X31gpuC5IZgiPGKr4zPj0aQEZBVlKCXtJuhna6euZ_LogCmV6cIpzCnhKyqrLquk7c-ud3EWMT2xq7G2My3z2XQ0NSP1XXYTdpi2t3fv-Nq5CLnUudj7Djub-8O707wH_Iv8kXyzvTp9kj3MveI97746_4K
Mess with the best, die like the rest. Last edited by Edzilla#0339 on Feb 20, 2013, 6:30:21 AM
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" Using PoE Passive Tree Planner program, ran 2 builds, each 120 points. One route goes for Iron Grip, and one does not. Here are the stats for the Iron Grip build:
Spoiler
+430 to Strength
+184 to Dexterity +104 to Intelligence +92 to maximum Mana +325 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 5% Additional Elemental Resistance per Endurance Charge 5% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 231% increased maximum Life 93% increased Armour 5.400001% of Life Regenerated per Second 2% increased Movement Speed You take 30% reduced Extra Damage from Critical Strikes +30% to all Elemental Resistances Your hits can't be Evaded Never deal Critical Strikes +48% to Fire Resistance 80% increased Elemental Damage with Weapons The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks +18% to Cold Resistance +18% to Lightning Resistance 2% of Physical Attack Damage Leeched back as Life Removes all mana. Spend Life instead of Mana for Skills 10% increased Elemental Damage Cannot Evade enemy Attacks Cannot be Stunned 15% increased Attack Speed 18% increased Lightning Damage Ignore all Movement Penalties from Armour 60% increased Shock Duration on enemies 20% Chance to Shock the enemy on hit with Lightning Damage Converts all Evasion Rating to Armour +20.8% Energy Shield +86% increased Melee Physical Damage +368 Accuracy Rating 36.8% increased Evasion Rating And here is the Non IG build (goes through most of templar passives, and into witch for more ele dmg.)
Spoiler
+360 to Strength
+104 to Dexterity +164 to Intelligence +122 to maximum Mana +290 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 5% Additional Elemental Resistance per Endurance Charge 5% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 243% increased maximum Life 93% increased Armour 5.2% of Life Regenerated per Second You take 30% reduced Extra Damage from Critical Strikes +46% to all Elemental Resistances 2% increased Movement Speed Your hits can't be Evaded Never deal Critical Strikes Removes all mana. Spend Life instead of Mana for Skills Cannot Evade enemy Attacks Cannot be Stunned 15% increased Attack Speed Ignore all Movement Penalties from Armour Converts all Evasion Rating to Armour 2% of Physical Attack Damage Leeched back as Life 50% increased Elemental Damage with Weapons 41% increased Elemental Damage 48% increased Lightning Damage 60% increased Shock Duration on enemies 20% Chance to Shock the enemy on hit with Lightning Damage 20% increased Radius of Area Skills 8% increased Area Damage +15% to Lightning Resistance +32.8% Energy Shield +72% increased Melee Physical Damage +208 Accuracy Rating 20.8% increased Evasion Rating On both of these builds, I picked up every defensive node in this order: life>regen>armor>resists I'll let you guys decide which seems better - i'm up in the air. Mess with the best, die like the rest. Last edited by Edzilla#0339 on Feb 20, 2013, 7:07:49 AM
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