LA Marauder. Iron Grip or not?

I know that Iron Grip only grants a partial amount of damage, the lowest end - but, with all that str that marauder naturally get, it would seem that it is a big boost in DPS - plus, elemental weapon damage nodes / health / resist nodes are all near Iron Grip. It also sets you up for getting an easy 50 dex for gear. Worth picking up?

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAMwD2zJ-OuE8LT8nUFBUSVhjXz9fqmebaHRs9m6qc-F343q4guSI8YqvjM-QEZSgpleuPq6Ttz653cauxtjUj9hN2mLnUudj7w7yL_JF9kj3iP4K


The final build would look something like this.

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAMwCcQPbBLMFLQ48Dq0UTRRxFm8Y2xkuGYUaOBpsIWAkiySqJ9Un7Si1KU8ppTIJMn4yiTbpOlI62DrhPC09Dz8nQKBBqkOcUFBUSVWpVcZWBFfiWGNdAF8_X6pgS2CIYVJnvWh0bPZuqnKpc-F07XTxd-V6uHrvfLt82X31gpuC5IZgiPGKr4zPj0aQEZBVlKCXtJuhna6euZ_LogCmV6cIpzCnhKyqrLquk7c-ud3EWMT2xq7G2My3z2XQ0NSP1XXYTdpi2t3fv-Nq5CLnUudj7Djub-8O707wH_Iv8kXyzvTp9kj3MveI97746_4K
Mess with the best, die like the rest.
Last edited by Edzilla#0339 on Feb 20, 2013, 6:30:21 AM
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Edzilla wrote:
I know that Iron Grip only grants a partial amount of damage, the lowest end - but, with all that str that marauder naturally get, it would seem that it is a big boost in DPS - plus, elemental weapon damage nodes / health / resist nodes are all near Iron Grip. It also sets you up for getting an easy 50 dex for gear. Worth picking up?

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAMwD2zJ-OuE8LT8nUFBUSVhjXz9fqmebaHRs9m6qc-F343q4guSI8YqvjM-QEZSgpleuPq6Ttz653cauxtjUj9hN2mLnUudj7w7yL_JF9kj3iP4K


The final build would look something like this.

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAMwCcQPbBLMFLQ48Dq0UTRRxFm8Y2xkuGYUaOBpsIWAkiySqJ9Un7Si1KU8ppTIJMn4yiTbpOlI62DrhPC09Dz8nQKBBqkOcUFBUSVWpVcZWBFfiWGNdAF8_X6pgS2CIYVJnvWh0bPZuqnKpc-F07XTxd-V6uHrvfLt82X31gpuC5IZgiPGKr4zPj0aQEZBVlKCXtJuhna6euZ_LogCmV6cIpzCnhKyqrLquk7c-ud3EWMT2xq7G2My3z2XQ0NSP1XXYTdpi2t3fv-Nq5CLnUudj7Djub-8O707wH_Iv8kXyzvTp9kj3MveI97746_4K


Using PoE Passive Tree Planner program, ran 2 builds, each 120 points. One route goes for Iron Grip, and one does not.

Here are the stats for the Iron Grip build:
Spoiler
+430 to Strength
+184 to Dexterity
+104 to Intelligence
+92 to maximum Mana
+325 to maximum Life
Evasion Rating: 53
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+3 Maximum Power Charge
5% Additional Elemental Resistance per Endurance Charge
5% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
231% increased maximum Life
93% increased Armour
5.400001% of Life Regenerated per Second
2% increased Movement Speed
You take 30% reduced Extra Damage from Critical Strikes
+30% to all Elemental Resistances
Your hits can't be Evaded
Never deal Critical Strikes
+48% to Fire Resistance
80% increased Elemental Damage with Weapons
The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks
+18% to Cold Resistance
+18% to Lightning Resistance
2% of Physical Attack Damage Leeched back as Life
Removes all mana. Spend Life instead of Mana for Skills
10% increased Elemental Damage
Cannot Evade enemy Attacks
Cannot be Stunned
15% increased Attack Speed
18% increased Lightning Damage
Ignore all Movement Penalties from Armour
60% increased Shock Duration on enemies
20% Chance to Shock the enemy on hit with Lightning Damage
Converts all Evasion Rating to Armour
+20.8% Energy Shield
+86% increased Melee Physical Damage
+368 Accuracy Rating
36.8% increased Evasion Rating


And here is the Non IG build (goes through most of templar passives, and into witch for more ele dmg.)

Spoiler
+360 to Strength
+104 to Dexterity
+164 to Intelligence
+122 to maximum Mana
+290 to maximum Life
Evasion Rating: 53
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+3 Maximum Power Charge
5% Additional Elemental Resistance per Endurance Charge
5% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
243% increased maximum Life
93% increased Armour
5.2% of Life Regenerated per Second
You take 30% reduced Extra Damage from Critical Strikes
+46% to all Elemental Resistances
2% increased Movement Speed
Your hits can't be Evaded
Never deal Critical Strikes
Removes all mana. Spend Life instead of Mana for Skills
Cannot Evade enemy Attacks
Cannot be Stunned
15% increased Attack Speed
Ignore all Movement Penalties from Armour
Converts all Evasion Rating to Armour
2% of Physical Attack Damage Leeched back as Life
50% increased Elemental Damage with Weapons
41% increased Elemental Damage
48% increased Lightning Damage
60% increased Shock Duration on enemies
20% Chance to Shock the enemy on hit with Lightning Damage
20% increased Radius of Area Skills
8% increased Area Damage
+15% to Lightning Resistance
+32.8% Energy Shield
+72% increased Melee Physical Damage
+208 Accuracy Rating
20.8% increased Evasion Rating


On both of these builds, I picked up every defensive node in this order: life>regen>armor>resists

I'll let you guys decide which seems better - i'm up in the air.
Mess with the best, die like the rest.
Last edited by Edzilla#0339 on Feb 20, 2013, 7:07:49 AM

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