There is 120 passive skill points.

So the whole 'make multiple characters with the 24 free character slots we're given' thing didn't occur to you? For some players, the thrill is in designing many characters, and unless you're a min/max player who thinks there is only one "right" way to build any given character, the massive skill tree gives us the ability to play a shadow 4 times and never feel like we're playing the same character each time.

I have a good friend who is a min/max demon. He's always been better at me in these types of games because of it. I think a large part of it is his need to be 'the best'. You know what he's doing now? Playing minecraft because 'there is no point' and now that we're in our 30s and have kids, he doesn't have time to BE the best. So what I take away from this lesson is that min/max "one right build" people may be able to do better with one character than I do with 5, but damn they burn out on games fast. :-P
Please familiarize yourself with the Greater Internet Fuckwad Theory (GIFT) - http://www.penny-arcade.com/comic/2004/03/19

Realize that the only part of the equation you can affect in the GIFT is the audience. Remove the audience and the trolls merely rant at the air.
"
VoodooB wrote:
"
Gwydyon wrote:


This. Balancing the game as it is was probably a PITA, I can't imagine they could do it with that much of their "gimmick" available. (Curious why you think it's a marketing gimmick, voodoo)


Exiled, I have to ask: Your sig - What happened?



Put together massive tree, hype it to the world.

It what i saw when i first learned about POE. An image i think on IGN or maybe reddit, about how amazing this game was cause look at this 1300 skill tree.

Why not have 800 skills, 500, even 200, whats the point other them marketing to have a giant tree that you can get 8% of it and thats only if you max level and get the points from the bandits. How many have done that so far? none? Why not have a normal tree? Because no other game has had a 1300 skill point tree. Its flash, its something to distinguish themselves from other ARPG.



The first thing when you search for the game, the wiki on the first line proudly yells about the tree.

You cant find a single review for poe without a massive part of it being about the massive tree.

How many keystones can a templar get without going out of their way? 2 or 3 at max without ruining any sort of build?

How many skill points did you get in d2?
How many skill points do you get in any ARPG or RPG?

Do you get 8% of skills in dragon age orgin, dragon dogma, or anything at all?

So 260 skill points might be a bit much sure, but a theoretical 120 isnt enough out of 1300

They should increase the skill points given by quests up to say 75

That way you would be getting a decent number of points without having to get to a max level no one has seen yet.

Oh and the people who disagree with me, thanks for keeping it classy and you know just agreeing to disagree. Great manners.


Giant tree is for unique builds, if there was 300 skill points for every char than at some point every build would be similar to each other.
No longer a forum dweller, please use PM for contact purposes.
Last edited by ignarsoll#5178 on Feb 21, 2013, 4:53:38 AM
"
VoodooB wrote:

The first thing when you search for the game, the wiki on the first line proudly yells about the tree.

You cant find a single review for poe without a massive part of it being about the massive tree.

How many keystones can a templar get without going out of their way? 2 or 3 at max without ruining any sort of build?


Bro, do you even plan? :|

All jokes aside, at first glance at your first posting on this thread I chuckled with a wry grin and a "someone seems bitter" yet now I feel like you are just content to live merrily underneath the nearest bridge...

I lazily clicked through 49 pts and hit 8 keystones with templar and it was not build breaking/ruining/ any other bs adjective you want to say, and this is me kindly disagreeing with you... but mostly cause you're wrong maybe you have the character choice wrong?

I'm not real certain, or maybe you are new and don't know wth you're talking about, but either way I feel like templar if you are keystone hunting is by far the simplest he can just about access all areas of the tree and even though I haven't played one since CB I know it was an awesome class before the buffs, it's just ridiculously face-rolling now without so much as an attempt to be bad ass just click buttons and you are killing things non-stop.

Troll better bud.

And for the record any char can get to the north and south ends and either side west or east of the tree from their starting position not real sure what else you'd need out of a massive tree.
GG, GGG! I can finally be the flamethrowing psycho Marauder I've always dreamt to be! Wish they had a hockey mask MTX & a gore scorching ray skill gem MTX mmmm one can hope!
"
Its pretty sad when people are excited over 9 skill points.
The fact that the skill points come from the Act 3 quests, and not from leveling up means that skill tree planning can take account a higher number of skill points.

Before it was impractical to plan something past 70 skill points but now it's more realistic to add more on top of that, around 80 or so before you start getting into the extremely high levels that are difficult to gain.
"
CrystalisQualinthi wrote:
So the whole 'make multiple characters with the 24 free character slots we're given' thing didn't occur to you? For some players, the thrill is in designing many characters, and unless you're a min/max player who thinks there is only one "right" way to build any given character, the massive skill tree gives us the ability to play a shadow 4 times and never feel like we're playing the same character each time.

I have a good friend who is a min/max demon. He's always been better at me in these types of games because of it. I think a large part of it is his need to be 'the best'. You know what he's doing now? Playing minecraft because 'there is no point' and now that we're in our 30s and have kids, he doesn't have time to BE the best. So what I take away from this lesson is that min/max "one right build" people may be able to do better with one character than I do with 5, but damn they burn out on games fast. :-P


There is no spoon.
B-) :P i have to correct you on the min-maxers homie.
;) i will have quite a few epic builds invented after i finnish min-maxing on all of them.
That dude (forgot his name,im too tired atm) is prob right, Voodoo probably got his build broken by mistake & now he whines here,l0vely.Delete char or farm OrbsOfRegret you @!$%!@@ noob.
I hate #!%!# noobs.Noone was born pro,sure..but some spice girls who are too casual or too retarded,want teh "skillz" handed to them on a plate.THE HELL NO ! #%@q%#@! NO.
Spend more time on Learn2Play @!%@! noob, and ZERO TIME ON WHINING here & complaining about this perfect game. Or go play other games if monsters pimp you too much and you got no patience/whatever .
Last edited by thegamingkage#0176 on Feb 21, 2013, 8:25:56 AM
"
VoodooB wrote:
Oh and the people who disagree with me, thanks for keeping it classy and you know just agreeing to disagree. Great manners.


Butt hurt much? I didn't see anything that was offensive in response to you. Having little access to the skill tree actually means more replay value.
"
ignarsoll wrote:
"
VoodooB wrote:
"
Gwydyon wrote:


This. Balancing the game as it is was probably a PITA, I can't imagine they could do it with that much of their "gimmick" available. (Curious why you think it's a marketing gimmick, voodoo)


Exiled, I have to ask: Your sig - What happened?



Put together massive tree, hype it to the world.

It what i saw when i first learned about POE. An image i think on IGN or maybe reddit, about how amazing this game was cause look at this 1300 skill tree.

Why not have 800 skills, 500, even 200, whats the point other them marketing to have a giant tree that you can get 8% of it and thats only if you max level and get the points from the bandits. How many have done that so far? none? Why not have a normal tree? Because no other game has had a 1300 skill point tree. Its flash, its something to distinguish themselves from other ARPG.



The first thing when you search for the game, the wiki on the first line proudly yells about the tree.

You cant find a single review for poe without a massive part of it being about the massive tree.

How many keystones can a templar get without going out of their way? 2 or 3 at max without ruining any sort of build?

How many skill points did you get in d2?
How many skill points do you get in any ARPG or RPG?

Do you get 8% of skills in dragon age orgin, dragon dogma, or anything at all?

So 260 skill points might be a bit much sure, but a theoretical 120 isnt enough out of 1300

They should increase the skill points given by quests up to say 75

That way you would be getting a decent number of points without having to get to a max level no one has seen yet.

Oh and the people who disagree with me, thanks for keeping it classy and you know just agreeing to disagree. Great manners.


Giant tree is for unique builds, if there was 300 skill points for every char than at some point every build would be similar to each other.


i think that in d2 you had 110 skill points, am i right? the tree was 20x30 skills, so small, the builds were so few in d2... poor old game.

having a massive skill point tree is one of the two main reason that make PoE a better game in front of all other ARPGs, the unskilled or unwise won't survive the maps, no matter how much time you spend playing.
♦▲◄▼►▲♦
Hello
I'd like to bump it and hear GGG comment on this. IMHO something around 150-200 points would be very fitting and really build-enabling.
"
EdvinPL wrote:
Hello
I'd like to bump it and hear GGG comment on this. IMHO something around 150-200 points would be very fitting and really build-enabling.


That's not build enabling, that's build uniformity.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
"
EdvinPL wrote:
Hello
I'd like to bump it and hear GGG comment on this. IMHO something around 150-200 points would be very fitting and really build-enabling.

they'd need a tree redesign for and as it stands now the game could kind of use one
studying for GGG's C++ technical exam...

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