Ball lightning+projectile weakness

Does the more damage part from projectile weakness apply to ball lightning?
It kind of seems similar to caustic arrow where the projectile (ball/arrow) doesn't deal damage but rather the non-projectile it produces (zaps/poison cloud)
I believe projectile weakness does not work for caustic arrow but when i search for ball lightning i find mixed responses as it is unclear if the zaps from ball lightning are part of the projectile or a secondary effect from the spell
Last bumped on Aug 29, 2016, 3:49:57 PM
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2Xrainbow wrote:
Does the more damage part from projectile weakness apply to ball lightning?
It kind of seems similar to caustic arrow where the projectile (ball/arrow) doesn't deal damage but rather the non-projectile it produces (zaps/poison cloud)
I believe projectile weakness does not work for caustic arrow but when i search for ball lightning i find mixed responses as it is unclear if the zaps from ball lightning are part of the projectile or a secondary effect from the spell


You are right, BL is only a projectile for it's firing mechanic, the ball launchs a lightning bolt at regular interval similar to Arc gem. So the curse has no effect.

The damage is not "secondary effect", it's very different than vortex, poison arrow (dots) or even detonate dead ( which is a real secondary effect!). The ball is a moving object hitting mobs at a constant timing in it's radius, it's very similar to Cyclone without it's "aoe damage scaling" but with it's AOE radius scaling!

Projectile/aoe damage doesnt work on LB.

The best damage scaling for BL is AOE radius + knockback
if the ball is bigger the monster stays in it's radius longer, getting hurt more time per cast, knockback will push away the monster per lightning bolt keeping the monster into LB path.

Also penetration, empower, cast speed/echo, ele focus/overload...etc. but Inc aoe+ +KB = win
Against a boss, KB is inefficient, it's sad.

and curses.

anyway, slower projectile is very fun too, unfortunately the damage doesnt apply.
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Last edited by Geisalt#1772 on Aug 29, 2016, 8:12:11 AM
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Geisalt wrote:

You are right, BL is only a projectile for it's firing mechanic, the ball launchs a lightning bolt at regular interval similar to Arc gem. So the curse has no effect.
...
anyway, slower projectile is very fun too, unfortunately the damage doesnt apply.


These parts seem to be incorrect.

Slower Proj does give damage boost to Ball Lightning, it even updates the tooltip.

As far as Projectile Weakness goes, I just tested it, and it definitely gives knockback to Ball Lightning. Damage effect was a bit harder to assess, cause Ele Overload kept proccing and cause lightning spells have naturally extremely swingy damage, but I really don't see the reason why this curse wouldn't work with Ball Lightning. BL does projectile/spell/lightning damage.
Last edited by PaperRat#1771 on Aug 29, 2016, 8:37:13 AM
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PaperRat wrote:
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Geisalt wrote:

You are right, BL is only a projectile for it's firing mechanic, the ball launchs a lightning bolt at regular interval similar to Arc gem. So the curse has no effect.
...
anyway, slower projectile is very fun too, unfortunately the damage doesnt apply.


These parts seem to be incorrect.

Slower Proj does give damage boost to Ball Lightning, it even updates the tooltip.

As far as Projectile Weakness goes, I just tested it, and it definitely gives knockback to Ball Lightning. Damage effect was a bit harder to assess, cause Ele Overload kept proccing and cause lightning spells have naturally extremely swingy damage, but I really don't see the reason why this curse wouldn't work with Ball Lightning. BL does projectile/spell/lightning damage.

The knockback on the curse is accually procced by all hits, not just by projectiles. I tried to test it this way too before I read the spell carefully.

and as you said, because of the volitile nature of lightning spells and because BL will hit a target multiple times in rapid succesion a damage test seems almost impossible

Also, because AoE nodes do increase the size of the ball, but not the damage I think that the damage is not accually part of the projectile
Last edited by 2Xrainbow#6544 on Aug 29, 2016, 12:55:31 PM
Ball Lightning does deal Projectile Damage, and does not deal Area Damage, yeah. You get the damage boost from Projectile Weakness.
the reason why BL projectile does not deal AoE damage is that it hits individual targets within the radius rather than covering whole area with damage (similar to Lightning Arrow)
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Vipermagi wrote:
Ball Lightning does deal Projectile Damage, and does not deal Area Damage, yeah. You get the damage boost from Projectile Weakness.

Are you sure that "Cursed Enemies take (25 to 44)% increased Damage from Projectiles" is the same as "Cursed Enemies take (25 to 44)% increased Projectile Damage" ?
Face it, all of your suggestions are worse than this idea:
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dudiobugtron wrote:
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Vipermagi wrote:
Ball Lightning does deal Projectile Damage, and does not deal Area Damage, yeah. You get the damage boost from Projectile Weakness.

Are you sure that "Cursed Enemies take (25 to 44)% increased Damage from Projectiles" is the same as "Cursed Enemies take (25 to 44)% increased Projectile Damage" ?


and what would be the difference? it refers to "increased damage taken" and "projectile". both would do the same thing and stack. There is some inconsistency in order of words, yeah, but thats not surprising considering how many items and mods are out there

edit: "take increased Damage from Projectiles" could imply that it does not work with skills that deal projectile damage but are not technically projectiles (RoA, Blast rain) but Im pretty sure it does
IGN: Eric_Lindros
CET: Timezone
Last edited by Ludvator#6587 on Aug 29, 2016, 3:52:29 PM
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dudiobugtron wrote:
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Vipermagi wrote:
Ball Lightning does deal Projectile Damage, and does not deal Area Damage, yeah. You get the damage boost from Projectile Weakness.

Are you sure that "Cursed Enemies take (25 to 44)% increased Damage from Projectiles" is the same as "Cursed Enemies take (25 to 44)% increased Projectile Damage" ?


Yes, for example, it will also give more bleed/poison DoT caused by projectiles, so it's definitely equivalent to "projectile damage"

(I had to edit this section because I had a mistake in it in my first draft)

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Ludvator wrote:
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dudiobugtron wrote:
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Vipermagi wrote:
Ball Lightning does deal Projectile Damage, and does not deal Area Damage, yeah. You get the damage boost from Projectile Weakness.

Are you sure that "Cursed Enemies take (25 to 44)% increased Damage from Projectiles" is the same as "Cursed Enemies take (25 to 44)% increased Projectile Damage" ?


and what would be the difference? it refers to "increased damage taken" and "projectile". both would do the same thing and stack. There is some inconsistency in order of words, yeah, but thats not surprising considering how many items and mods are out there


To be clear, the different wording does make it so that GGG could've implemented a difference, if they desired to. "Damage from Projectiles" could've been something more like "Damage from Hits from Projectiles", and therefore not double-dipped on bleed and poison.

Buuut it turns out the different wording is pointless. It's the same as projectile damage.
Last edited by codetaku#0468 on Aug 29, 2016, 3:54:46 PM

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