Emberwake + Totems = No go?

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Adser wrote:
It is supposed to work, as totems use all your offensive stats as if you had done the attack.


Not true... "on Hit" enchants don't work for totems, your totems cannot trigger Elemental Overload with their critical strikes. "If you haven't crit recently" or "If you haven't killed recently" enchants only apply to the player but not to the totems. So if it says "You can inflict up to 300 Ignites on an enemy" it doesn't necessarily mean your totems can.
Last edited by tomay#5509 on May 4, 2017, 3:01:15 PM
1. You isn't a keyword.
1a. Elemental Equilibrium uses "you" and works with Totems just fine.
2. Elemental Overload is a buff. Based on what developers have told us, the totem would attempt to gain the buff when it crits, then fails, because it uses your character's offensive stats and only your character's offensive stats.
3. We probably agree on this one but your wording is a bit strange. For clarification "If you haven't killed recently" type enchants are actually some of the best for Totems, because they get the kill credit and not your character (aside from DoT stubborn bug) and yet they use your character's offensive stats and only your character's offensive stats, so they do gain the bonus from "If you haven't..." enchants, like flat damage and critical chance.

Glove enchants are a bit of a grey area I feel, as they do some odd fiddly things like Can't be reflected and Can't be Supported by socketed gems. In my opinion based on developer given information they should work with Totems, but it would make sense for a balance based exception like with Fortify Support having a hidden Can't be used with Trigger Skills.
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Totems "cannot trigger" Elemental Overload in that the character won't get the Buff and thus the Totem does not deal more Damage - however, that does not mean EO doesn't trigger at all. To my knowledge, the Totem does still get the EO Buff, it just doesn't do anything for them.
It's also worth noting that "you" is not a proper keyword in Path of Exile.

e;f,b thanks you jerk

(glove Enchants don't work because Totems do not have the Skill that is triggered by the glove Enchant, only the character does)
Last edited by Vipermagi#0984 on May 4, 2017, 3:15:02 PM
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adghar wrote:
For clarification "If you haven't killed recently" type enchants are actually some of the best for Totems, because they get the kill credit and not your character


Indeed, and this is possible because you (the player) actually being the keyword here. So there is indeed a distinction between the player and the totems.

As for the gloves "on hit" enchants, they do proc but only one in a blue moon (or if you're using OoS to trigger EO of course). I don't believe, you (the player) will be credited with hits dealt by the totems here.

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Vipermagi wrote:
Totems "cannot trigger" Elemental Overload in that the character won't get the Buff and thus the Totem does not deal more Damage - however, that does not mean EO doesn't trigger at all. To my knowledge, the Totem does still get the EO Buff, it just doesn't do anything for them.


Oh yes, check your tooltip DPS when EO is up... they do get the 40% more damage. OoS + ICS is quite popular with non-crit elemental totem builds.

Elemental Overload reads "if you've crit in the past 8 seconds".
Last edited by tomay#5509 on May 4, 2017, 4:13:13 PM
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tomay wrote:
Oh yes, check your tooltip DPS when EO is up... they do get the 40% more damage.

I know, thanks for the information? :/
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tomay wrote:

Indeed, and this is possible because you (the player) actually being the keyword here. So there is indeed a distinction between the player and the totems.


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adghar wrote:

1a. Elemental Equilibrium uses "you" and works with Totems just fine.


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Vipermagi wrote:

It's also worth noting that "you" is not a proper keyword in Path of Exile.


There's a distinction between the player and the totems, but not contingent on any "You" keyword. At least, not yet. Who knows, maybe 3.0.0 will finally make "You" a consistent mechanical keyword. As it stands, even though the logic works ~97% of the time, Elemental Equilibrium is the most obvious and easily tested case that "You" is not a legal keyword in POE in the same way that Increased Melee Damage, for example, is.

EDIT: Also, you're welcome, Vipermagi :>

EDIT2: Because I'm somewhat curious about the glove enchant situation. That logic does make sense to me, although I thought that Curse on Hit glove corruptions do work with Totems? That would seem inconsistent to me, then, but I could very well be mistaken and Curse on Hit glove corruptions don't actually work with Totems?
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Last edited by adghar#1824 on May 4, 2017, 4:20:37 PM
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Vipermagi wrote:
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666lol666 wrote:
bump and calling viper ^^

Emberwake is a bit of a mess that I don't give a shit about, so I have no clue. Sorry.

I do know that this setup has nothing to make Ignite deal any Damage?
-Incinerate's More Damage does not apply to Ignite
-Iron Will and Fire Pen do not apply
-Spell Totem's penalty does apply
-Emberwake...
Not surprised the Ignites aren't dealing any Damage, whether they stack or not scarcely matters.

Thanks for the fast and detailed answer! ;)
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adghar wrote:
EDIT2: Because I'm somewhat curious about the glove enchant situation. That logic does make sense to me, although I thought that Curse on Hit glove corruptions do work with Totems? That would seem inconsistent to me, then, but I could very well be mistaken and Curse on Hit glove corruptions don't actually work with Totems?

Curse on Hit modifiers do work with Totems.

Glove Enchants are worded as 'Cast X' or 'Attack with X', which implies a Trigger; the Skill is granted to the wielder and then Triggered. Curse on Hit modifiers (Asenath's, Corruption) simply apply a specific effect on-Hit.
Ngamahu's Flame also follows the glove Enchant logic, for what it's worth, whereas Blind on Hit (Pandemonius) and the likes are worded more akin to Asenath's. The aforementioned logic seems consistent from what I've looked at recently.
Last edited by Vipermagi#0984 on May 4, 2017, 4:40:44 PM
Cool, thanks. So for full clarity, Curse on Hit Support is considered a trigger whereas item-based on Hits are not? Or are neither considered triggers, but COHS is often described as one to speed up explanation of CwDT+CoH setups?

EDIT: btw, sorry to anyone annoyed that I'm derailing the thread. It's slightly related!
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Last edited by adghar#1824 on May 4, 2017, 5:00:00 PM
The Curse on Hit Support is explicitly a Trigger (this is even a Gem tag :P ), probably because it takes the stats from a linked Gem - this distinguishes it from Curse on Hit modifiers, which are not Triggers but just plain on-Hit effects.

...And of course the COH Support does not follow the wording I described earlier either :< Thought I had something going there.
(if it was Cast Curse on Hit, it would apply in an AoE, after all)
(guess who hasn't used COH in a while)

(Ignite is an on-Hit effect too, it's totally related (???) ( :P ))

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