Can you stop limiting and gating the content? thanks
Stop gating content behind Hillock! If I don't want to kill him, I should be able to just walk past him and get to the rest of the game. You're really hurting players who just want all content to be optional.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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" Gave up after you said that /abandon_thread Recruiting for Archnemesis League/Siege of the Atlas!
Umbra Exiles: https://www.pathofexile.com/forum/view-thread/3244875 The Official Path of Exile Guild Directory: https://www.pathofexile.com/forum/view-thread/1192567 |
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"I know it's fun to argue with Regulator, but 1. it's a derail, OP is about higher tier maps being RNG/Atlas gated, and 2. it's not actually fun to argue with Regulator. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Aug 25, 2016, 7:40:04 PM
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" Actually they do seem to agree on that part and for what we know up to this time Atlas will make at least maps more avaible, which seems like a nice thing. The always avaible approach by D3 has its own issues (but there is more complains about that in the D3 forum :P). I also see the map system as more easily improveable. And the thing they need to manage better is to make characters want to do more parts of the content, so that a certain build might be good at one but not good at another thing. To be fair they did that partially with the Lab, which is the only part of the game that actually punishes low life parts (oh besides of course the Grandmasters with Culling Strike, I loved the complaints about low life builds being oneshotted by culling strike grandmasters). And honestly some kind of endless ledge without improved item quantity would be kinda cool. Just to level. It could roll a random map for each level you get up and if you don't want a mod that is rolled you can trade it in for 10% less experience. It is inferior to running gorges (since with only basic quantity it wouldn't drop much) but would quickly get harder, since the lvl68 starting area has only one mod, but the 78 area already has potentially 11 mods or a loss of XP. A design like this is possible, but again, improving map avaibility is a better choice, not necessarily incredible high maps, but getting a stable around T10 or so is decent and should provide regular red map drops. |
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:)
Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions |
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" OP may want it to be about gated and limited access...but it's not. Cause he didn't demonstrate that. Because it's not gated. At least not in any novel way that doesn't already gate high tier maps. Might need a re-write OP, you really didn't demonstrate any AoW gating or limiting at any point. (or a different title) |
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I like 'gated' content it is fun to work towards a long-term goal. Stop with the buzzwords. Gating implies it is bad without objective arguments as to why it is bad overall.
Last edited by Craftyman#5849 on Aug 26, 2016, 3:57:08 AM
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" Yeah I really don't understand his argument. I feel like he's begging the question (assumes 'gating' is bad) but it's so abstract it's hard to tell. |
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I guess you guys do not know the fact of saturation.
Doesnt matter if i voice my arguments completely and respond to every nuanced opinion. Does. not. matter. All i have to do is voice what i think at the moment, and i do not even have to carefully craft what i write. There is no need. We can go into semantics what gating means, what it meant before and what it means now. How a complex system is developed to mask a simple IIQ IIR increase etc. All of that does not matter. Its the Feedback forum, i post my badly cobbled feedback and some might agree, some might disparage and every time the "yesmen" will come to talk it out. Even that doesnt matter. Saturation is the key of everything. Keep the thought in the air, inject the "opinion" on a regular basis. That is what counts. See what the "yesmen" do. Every post that is even mildly upstream they jump in, hash out the facts the logic and the expertly crafted arguments. Beet back the arguments with sheer volume. All of that is just saturation, ebb and flow of content and discontent. You all know what gated content is anyways. We have played enough games. We know what gated by difficulty and gated by rng means. We know that when someone says gated its in the bad way. But hey, you guys probably also think that "grinding" means running the slot machine over and over again. All good cheers and love especially to our great forum moderating team, they taught me some valuable lessons |
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" Not voicing completly is fine, but not even mentioning them. Discussions are usually around arguments, I know in times when "Make Amerika Great again" is an argument that is really hard, but thats how it usually works. " So you did voice... something here. But where are your facts? How exactly does the atlas discourage new characters? So the word "every" is already false, it should some or most, but then again Forsaken masters don't do it, it is actually only the lab and of course Act IV that added content you have to unlock with every character again. " That again is voicing something. How does that even gates content. It would make things less expensive, actually I would likely have 5 as much reaches if I could seal prophecies for free, but then again they wouldn't be worth anything. The thing with Prophecies was trading the cost of sealing them vs. the time of completing them. A really good option. I would likely have sealed away (and destroyed) 95% of my prophecies, because why not, it would not have costed anything. Mystery Box unique? Yeah I could fetch 5 uniques and trade them for another (worthless) unique, but I could just seal it. Tempests... I could run them... but I could do that later, so seal. Anything that spawns something... seal and destroy unless its frogs or rats. Of course if you have a lot of space you would store them, but then again you would get prophecies quicker than you can run maps, so you only want the most valuable ones, because there is no cost associated with dropping bad ones. " Maybe, but for that to happen they actually would have to implement a mechanic that would discourage creating of new chars, which the Atlas does not. " If the Atlas does anything it makes content more avaible. The very generous increase in map drops if not offset by a reduced base drop chance will make maps more avaible, which has nothing to do with the complains. The complains actually are about reducing the avaible content, because people wanted less maps, not more. Of course with control about what those less maps are. " If there would be arguments to hit on. But there are none. I don't see how the Atlas provides more gated content. Technically it does add a lot more maps, but makes them a lot more avaible as well. Technically ARPGs usually consist of gated content, there isn't a single one that has no gated content. You have to reach a certain level, progress through the regular game or something. Even gating by randomness is fairly common, because even if you have access to something you are still gated by what you can do and since drops are usually random in ARPGs they gate your progression anyway. And honestly even now in Prophecy maps are more avaible than ever (well except with 1.3, you could chain 78 maps over and over and over), when I first stabilized my pool around T9 I expected it to be just luck, but after my map pool mostly stayed there between 9 and 10 by just alching the maps I felt its mostly fine. Prophecies adding more mobs or a tempest for quantity and rarity of course helped a lot. " It is mostly negative because people use it without saying what it actually means. Are maps gated by random? No they are not. Because you have two options of getting them, you can find them, that is random, you can buy them, that is not random. So they are gated by random and effort, because currency naturally just increases overtime, the income in chaos orbs technically is random, but reliable enough. " That is actually a very good example of grinding. Of course it means that you are doing it for a specific outcome. If you do it just for fun, than that is not the case. |
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