2.4 [Lighty] HC Hiero Incinerate Totems
I chose to make this for atlas/essence because I HIGHLY DOUBT incinerate/spell totem/hieropahnt will be nerfed and there is zero fucking point to plan a build before they release path notes in general, ascendancies are worth so much atm that waiting for patch notes before making a build just makes more sense but here I am. I will update this leading up to atlas/essence with whatever new shit is added. Passive Tree: Required Uniques:
Gems & Links:
Bandits:
Incinerate Mechanics & Stuff: Incinerate gains more damage when cast continuously from one spot, up to a maximum of 150% more damage (rather than three separate 50% more damage modifiers). The next stage is reached after four casts. At each stage, the flames become visibly larger and will spread out in a small cone instead of always going in a straight line. The spell will revert to its first stage if the player stops casting for more than a fraction of a second, even if they do not move from the spot they are standing on. Cast Speed lets you reach phase 3 (150% more) incinerate quicker so it scales very well. You can get projectile speed on.... 6-8% on Viridian jewels 20/30% increased Incinerate Projectile Speed via helm lab enchant up to 46% via Wand up to 40% quality on Incinerate Gem The more proj the farther your incinerate goes and the faster you'll clear overall Different Totem MTX's Hierophant Ascendancy Breakdown: Sanctuary of Thought grants 50% reduced mana cost and additional maximum energy shield equal to a percentage of the user's maximum mana. It also grants another 50% reduced mana cost if your at full ES. Divine Guidance grants additional 150 maximum mana and grants a 10% baby MoM Ritual of Awakening increases the player's maximum totem limit by two, but causes totems to deal 8% less damage for each active totem deployed. IGN: lighty_cyclone [Feel free to ask any questions ] When you message me in-game make sure the player is in the [Lighty] guild; otherwise it isn't me LightyGaming.com Last edited by Lighty on Aug 29, 2016, 5:11:10 PM Last bumped on Jan 17, 2017, 5:17:26 PM
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HYPEEEEEEEEEEEEEEEE
want moar vendor food? C: | |
LightyGaming.com
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Hello!
I've got a couple of questions... first, how do you plan on triggering elemental overload? second, if I want to go MF and use greed's embrace, will i lose too much damage? third... is rightous decree really necessary? Seems like you have a ton of mana already by being HP. fourth, what auras do you plan on using? TY in advance! | |
" I'm thinking either ice spear or orb of storms. | |
" Looking Like GMP + Ice Spear + Echo + PCoC/Blind/Something LightyGaming.com
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" See above for EE thing If your going mf I just wouldn't play this build, you can but flametotem is less investment if your just going to cull I do have alot of mana but its pretty value considering im 40% mom which can eat your mana quickly most likely just running anger, maybe aa too LightyGaming.com
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Hi Newbie + Noob here
i was just woundering why use rain of splinters rather than GMP or LMP? from my point of thought rain splinters have around 30-50% reduce damage (depending on roll) VS GMP lvl20 26% less proj dmg or LMP lvl20 16% less proj dmg so isnt GMP or LMP (with high quality +10% cast speed) batter? *sorry for bad english(if its hard to understand #googletranslate) -Haru Peace
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" So long story short using Rain of Splinters saves you a gem socket making it an effective extra link and 30-50% reduced damage is much MUCH less than 26% LESS damage as ones multiplicative vs additive value. Basically additive: 300%+100% = 400% multiplicative: 300%*100%=600% Meaning that in an instance where its 1 value its the same, but once you start adding other % values its multiplied instead of added. LightyGaming.com Last edited by Lighty on Aug 24, 2016, 12:38:42 PM
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" ahhh i can see clearly now thnx for this insight-full info and i am look forward for your build it seams just like flame totem yet a lot different Peace Last edited by harukid on Aug 25, 2016, 1:37:04 AM
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