Atlas of Worlds- Map breakdown
" @GGG your map icon for overgrown ruin is the same as overgrown shrine. Seriously. I made my own home map and these symbols were the most confusing part. |
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" To be fair, at least now there is a point to mapping. A direction. An end-goal. Before you just kinda run stuff until you get up to T15. Now you have a vested reason to continue pushing. The question remains though, how easy will it be to cheese The Shaper? Will someone create that build that completely trivializes all of the challenges brought forth by the new system? Probably...then people will be back to complaining again. :) |
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Did ggg seriously make every desirable map layout a t12+?
IGN: Arlianth
Check out my LA build: 1782214 |
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Let me answer this question from end to top.
1) Tunnel - Since tunnel is the WORST map in the game I could never start there. Imagine you don't get a map drop and have to run it for a second or even third time - no fucking way! 2) Arcade - I really don't like arcade maps and there are many other maps that I don't like close to the starting point so.... no thanks. 3) Jungle Valley - I really like this map and the maps close to this starting points are nice and easy too so this would be a good choice for me. 4) Desert - A great starting map plus arid lake and strand close to it I LOVE IT! Of course jungle valley & desert aren't the easiest starting maps for new players. ^^ German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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