Why armour stat is so trash?
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Why does it have that shady "can only reduce up to 10% of its max value" limitation that one could only learn by luck or by carefuly googling everything about this game?
I mean, it's ubber trash, someone needs to stack it so freaking high for it to start becoming decently good, but people can still get 1shot if they are hit hard enough. LUL All static physical reductions are so op though, since they are not affected by armour and therefore acrobatics, so one can simply cheese his way through the game with the right chests/potions/skills combinations, PoeLifeEzLifeForShadyMechanicsNerdsRats. Ez game stupid mechanic fix this pls. Also if you ggg keep scaling this game dps all around (from both players and SPECIALLY mobs) then it will become as glass cannon as diablo3, and you don't want to get on diablo3 lvl pls, stay elegant m8. Last edited by The_Risen#6326 on Aug 8, 2016, 9:04:39 PM Last bumped on Aug 9, 2016, 2:49:35 PM
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Armour isn't for tanking humongous hits. It's for not getting surrounded and instagibbed by a pack of trash mobs.
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It's not trash it's just you need layers with the armor to make it effective. Same with most stats really.
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" Does it actually have that restriction? That's just a 'rule of thumb' in the wiki, with no source to back it up. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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" Precisely what "10%" figure are you referring to? That physical damage reduction cannot exceed 90% no matter what? Or is it something about the way armor scales? The former isn't really a concern; no PERMANENT defense mechanism will make you immune to something, beyond taking Chaos Inoculation. As for the latter, it might help to better learn how the mechanism works, and realize that that defense OVERALL works in the sense of "effective HP." For simplicity's sake, we'll compare it to energy shield. Just for giggles, imagine you've got two characters, each with 1,000 HP, and they're being attacked by enemies dealing, say, 500 HP of physical damage per:
Now yes, armour *IS* less effective against larger hits: the base point is 10 times a hit's raw physical damage in armour will cut that physical damage in half. But you get the same scaling; e.g, double your armour, you double the bonus to your eHP. And once you combine them with some other effects, you actually can get surprisingly durable. Only downside is that "Soul of Steel" is a MANDATORY passive, and often it's pretty mandatory to stack endurance charges, and maybe even a chaos golem, too. 3 charges + both of those = 20% flat reduction, which STACKS ADDITIVELY with the reduction from your armor. At that point, you'll hit the 90% reduction cap as long as you have just 23.3 times as much armor as the base hit. And contrary to popular belief, practically zero hits (mostly telegraphed intentional one-shots from certain bosses) will exceed around 3k raw physical damage. (I have 4 characters >90 that rely on armor as their primary defense, and all are very durable) " I think you missed the boat on that one! ;) My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike Last edited by ACGIFT#1167 on Aug 8, 2016, 9:59:16 PM
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" GGG big fans of Diablo, so glass canon become golden standard (CoC, ll builds, miners, totems, etc). Melee = just absurd mistake from GGG, melee should not exist in PoE. Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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" Finally, someone who gets it! I tried preaching the gospel of this truth in Gameplay Help and Discussion, but I must have phrased it badly, because my thread just got spammed with cries of how useless and overly complicated my post was. If I ever feel like getting off my lazy bum, I might want to quote you in that thread, in case any curious players find my thread through googling. Would that be okay? Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Last edited by adghar#1824 on Aug 9, 2016, 12:47:47 AM
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at some point people will realize that poe is build around hybrid defences - as ALL of them have some kind of a hole that needs to be plugged with something else.
AR is popular because people are used to AR from other games (where it works differently) and simply do not explore the mechanics that make it work/not work. also - AR does OK vs big hits. that is - vs big hits that cannot be realistically avoided. taking a map vaal smash to the face hurts (And it is a hybrid damage type anyway) but it is 100% avoidable. hits from normal mobs are survivable with enough AR UNLESS these hits are phys/elemental (like %damage gained as EVEEEEERYTHIN mods on maps or Izaro with Essences/Conduits) where AR does ok vs first half of the hit and nothing vs the other half stacking AR beyond 15k is absurdly ineffective and these points/resources should be used to boost something else. that works for ALL defences (yes, including block - capping 78% block (without Rumi's) costs a lot and then there are these 22% of hits that WILL hit you..) |
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" Your post was pretty complex! I think it didn't work since it was aimed at people who don't understand maths, but involved a significant amount of maths and proofs and stuff. So for non-maths people, it was still inaccessible, but for people who understood the maths it was needlessly convoluted. I would really like to have a neat, simple way of understanding how armour works though, so if you can work out a cool way to get your point across, that would be pretty beneficial I think! Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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https://jsfiddle.net/1qpx41wm/4/embedded/result/
tool for calculating armour and EHP. It should still work but it hasnt been updated in 7 months i think, soo items like kintsugi wont be listed. That being said, armour is super effective on the juggernaut without much investment, otherwise, yeah youre going to need alot of investing into it if you want that as your only physical defense. 5-10k armour is generally best, then you layer defense on top of that like leech, evasion, curses, etc. Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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